• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

To Catch a Crimelord, or Down the Rabbit Hole (garyh judging)

Georg shudders from the touch of the thing, still feeling weak from it's horrid attack. He moves further away from the group and relies on a far ranging spell that he does not prefer.

[sblock=OOC] Yeah, i didn't realize it had reach but I would have pushed it two. Did I still get the bonus damage from the surge but not the healing? Also second wind is still expended, right?
Move: AK49
Standard: Scorching Burst 1d20+6=19 vs Reflex for 1d6+5=11 fire damage (in dice room)
[/sblock]

[sblock=ministats](status +2 Defenses from Second Wind)
Initiative: +1 Speed: 5 Passive Perception:13 Passive Insight: 18
AC: 16 NAD:13/14/14
HP: 9/30 Surges: 8/9 Surge Value: 7 AP: 1
Languages: Common (Allarian), Dwarven
Str:10 Dex:10 Wis:14 Con:16 Int:18 Cha:10

Powers:
Cantrips
Scorching Burst
Thunderwave
Burning Hands (used)
Second Wind (used)
Shield
Staff of Defense (used)
Horrid Whispers

Full Character Sheet
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Kruk feels the cold from the attack and shivers. "Ohhh...so...cold." By the time he shakes off the cold he notices that the creature has moved. Kruk runs west to a vantage point to where he can attack, then charges...

[sblock=actions]
minor: none
movement: move to aq53
attack: charge to at55, careful not to run over lily :) and attack:

1D20 + 10 => 15

I don't know how to paste this

my guest is that it is not a hit, but I'll role the dice anyway: 1D10 + 5 => 13

kurk marks the creature
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[sblock=stats]
Adverse Condition:
Initiative: +1
Kruk- Male Dwarf Fighter Level 3
*Passive Insight 13
*Passive Perception 13
*Senses low light vision
*HP 48 40
*Bloodied 24 Surge Value 12; Surges Per-Day 12 11 left
*Fortitude 18 Reflex 14 Will 14 Speed 5
*Save +5 vs. poison
+armor bonuses: resist 5 fire & resist 5 necrotic
*action Points: USED
*Second Wind: USED
basic attack:+1 Thundering Battleaxe: To Hit: +9: Damage 1d10+5: additional 1d6 for a crit
Powers
*At will:
Brash Strike
Tide of Iron
*Encounter:
Passing Attack
Parry and Riptose
*Daily
Comeback Strike
Unstopable
Thundering Weapon power USED
Cloak Power

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[sblock=OOC] Yeah, i didn't realize it had reach but I would have pushed it two. Did I still get the bonus damage from the surge but not the healing? Also second wind is still expended, right?
Move: AK49
Standard: Scorching Burst 1d20+6=19 vs Reflex for 1d6+5=11 fire damage (in dice room)
[/sblock]

[sblock=ooc]
Yes the other effects happen from the second wind (including the bonus to defenses), just not the hp recovery. BTW this will hit, Kruk will miss
[/sblock]
 



Grim sees his companions struggling against the shadow, and returns to aid them. "Don't worry- the mage is dead. Let's banish this shadow!"
He moves within range, focusing on the creature's indistinct anatomy, and looses a javelin.

[sblock=mechanics]

Minor: Quarry shadow
Move: AU50
Standard: Javelin: 1d20+7=13 1d10+4=8
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"If it would just stop moving!" Raiyek shouts, getting frustrated with the shadow creature's evasiveness. Running around the dropoff, the elf brushes an arm against Lily to infuse her with some of Palladys' power, then crashes into the shadow again with fury and steel. When his attack fails to do any damage to the creature, he shouts his challenge. "Face me, creature, or feel Palladys' wrath!"
[sblock=OOC]Does the shadow thing have radiant resistance? Raiyek's divine sanction/challenge does 5 radiant when triggered.

Move: to AR52
Standard: Charge to AS55, Ardent Strike vs. shadow: Nat 1 :(
Minor: mark the shadow with Divine Challenge. Lay on Hands on Lily - Raiyek spends a surge and Lily heals 6 hp.[/sblock]
[sblock=Raiyek stats]Raiyek Meliam - Male Elf Paladin (Palladys) 3
Passive Perception: 21, Passive Insight: 19; Low-light vision
AC:23, Fort:16, Reflex:17, Will:16 -- Speed:6
HP: 39/39, Bloodied:19, Surge Value:9, Surges Left:10/11
Resist 1 all, Resist 5 poison
Action Points: 0, Second Wind
Powers
Holy Strike
Ardent Strike
Divine Challenge
Lay on Hands (2/3)

Piercing Smite
Strength from Valor
Virtue
Channel Divinity
Elven Accuracy
Hunter's Quarry

Paladin's Judgment
Group Awareness: All non-elf allies within 5 squares of Raiyek gain a +1 bonus to Perception.[/sblock]
 
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Lily struggled against the ensnaring shadows.

Gah! Get off of me!

Get it Lith!

The roiling mass of shadowy, predatory features lurched across the path toward the other creature once more.

Still struggling in the large shadow's grasp Lily realized she couldn't take much more, and called upon the spirits, directing them through herself and Lith.

[sblock=ooc]

move: Escape: Acrobatics vs Ref (1d20+1=8). I'm guessing that didn't work.
Lith moves to AT58

standard: Stalker's Strike: vs Fort (1d20+5=17)
If it hits: Damage (1d10+5=10) and until the end of Lily's next turn, her spirit companion can flank with her and her allies. (Which if successful raises the question, does that spirit companion gain the +2 to hit from flanking on Lily's next turn, I'm inclined to believe it does given the way it's worded but wanted to double check. Boy I'll tell you what, no other class has generated the amount of rules uncertainty in my as the shaman.)

minor: Healing Spirit on Lily, Carolina regains 1d6=3 HP.

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Into the Woods

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