ooc: scratch the thunder attack. My bad.
Kruk moves to a strategic location and then charges Kadaj with weapon drawn. He hits the foe with a minor wound and then swings again. His attack strikes true with a sickening thud to the midsection of Kadaj.
[sblock=attack]
movement: move to I12
attack: charge to Kadaj 1d20+9+1= 23 from N11 for 1d10+5 = 6 hp damage
AP: Brash Strike: 1d20+11 vs AC = 31 crit: damage = 18 points plus 1d6 = 2 for 20 points damage
Combat advantage is granted to Kadaj until the start of my next turn
mark Kadaj
[/sblock]
[sblock=stats]
Kruk- Male Dwarf Fighter Level 3
*Adverse Condition: None
*Initiative: +1
*Passive Insight 13
*Passive Perception 13
*Senses low light vision
*HP 48
*Bloodied 24 Surge Value 12; Surges Per-Day 12 6
*Fortitude 18 Reflex 14 Will 14 Speed 5
*Save +5 vs. poison
+armor bonuses: resist 5 fire & resist 5 necrotic
*action Points: USED
*Second Wind:
basic attack:+1 Thundering Battleaxe: To Hit: +9: Damage 1d10+5: additional 1d6 for a crit
Powers
*At will:
Brash Strike
Tide of Iron
*Encounter:
Passing Attack
Parry and Riptose
Boot Power
*Daily
Comeback Strike
Unstopable USED
Thundering Weapon power USED
Cloak Power
Boot Power USED
[/sblock]
Kruk moves to a strategic location and then charges Kadaj with weapon drawn. He hits the foe with a minor wound and then swings again. His attack strikes true with a sickening thud to the midsection of Kadaj.
[sblock=attack]
movement: move to I12
attack: charge to Kadaj 1d20+9+1= 23 from N11 for 1d10+5 = 6 hp damage
AP: Brash Strike: 1d20+11 vs AC = 31 crit: damage = 18 points plus 1d6 = 2 for 20 points damage
Combat advantage is granted to Kadaj until the start of my next turn
mark Kadaj
[/sblock]
[sblock=stats]
Kruk- Male Dwarf Fighter Level 3
*Adverse Condition: None
*Initiative: +1
*Passive Insight 13
*Passive Perception 13
*Senses low light vision
*HP 48
*Bloodied 24 Surge Value 12; Surges Per-Day 12 6
*Fortitude 18 Reflex 14 Will 14 Speed 5
*Save +5 vs. poison
+armor bonuses: resist 5 fire & resist 5 necrotic
*action Points: USED
*Second Wind:
basic attack:+1 Thundering Battleaxe: To Hit: +9: Damage 1d10+5: additional 1d6 for a crit
Powers
*At will:
Brash Strike
Tide of Iron
*Encounter:
Passing Attack
Parry and Riptose
Boot Power
*Daily
Comeback Strike
Unstopable USED
Thundering Weapon power USED
Cloak Power
Boot Power USED
[/sblock]
Last edited:
I think we should take down either the zombie or the Havastav first, to keep them from taking out Lily. I'm tempted to go for the zombie first since he hits so hard, but he also probably has more hp. What do you guys think?