ooc: scratch the thunder attack. My bad.
Kruk moves to a strategic location and then charges Kadaj with weapon drawn. He hits the foe with a minor wound and then swings again. His attack strikes true with a sickening thud to the midsection of Kadaj.
[sblock=attack]
movement: move to I12
attack: charge to Kadaj 1d20+9+1= 23 from N11 for 1d10+5 = 6 hp damage
AP: Brash Strike: 1d20+11 vs AC = 31 crit: damage = 18 points plus 1d6 = 2 for 20 points damage
Combat advantage is granted to Kadaj until the start of my next turn
mark Kadaj
[/sblock]
[sblock=stats]
Kruk- Male Dwarf Fighter Level 3
*Adverse Condition: None
*Initiative: +1
*Passive Insight 13
*Passive Perception 13
*Senses low light vision
*HP 48
*Bloodied 24 Surge Value 12; Surges Per-Day 12 6
*Fortitude 18 Reflex 14 Will 14 Speed 5
*Save +5 vs. poison
+armor bonuses: resist 5 fire & resist 5 necrotic
*action Points: USED
*Second Wind:
basic attack:+1 Thundering Battleaxe: To Hit: +9: Damage 1d10+5: additional 1d6 for a crit
Powers
*At will:
Brash Strike
Tide of Iron
*Encounter:
Passing Attack
Parry and Riptose
Boot Power
*Daily
Comeback Strike
Unstopable USED
Thundering Weapon power USED
Cloak Power
Boot Power USED
[/sblock]
Kruk moves to a strategic location and then charges Kadaj with weapon drawn. He hits the foe with a minor wound and then swings again. His attack strikes true with a sickening thud to the midsection of Kadaj.
[sblock=attack]
movement: move to I12
attack: charge to Kadaj 1d20+9+1= 23 from N11 for 1d10+5 = 6 hp damage
AP: Brash Strike: 1d20+11 vs AC = 31 crit: damage = 18 points plus 1d6 = 2 for 20 points damage
Combat advantage is granted to Kadaj until the start of my next turn
mark Kadaj
[/sblock]
[sblock=stats]
Kruk- Male Dwarf Fighter Level 3
*Adverse Condition: None
*Initiative: +1
*Passive Insight 13
*Passive Perception 13
*Senses low light vision
*HP 48
*Bloodied 24 Surge Value 12; Surges Per-Day 12 6
*Fortitude 18 Reflex 14 Will 14 Speed 5
*Save +5 vs. poison
+armor bonuses: resist 5 fire & resist 5 necrotic
*action Points: USED
*Second Wind:
basic attack:+1 Thundering Battleaxe: To Hit: +9: Damage 1d10+5: additional 1d6 for a crit
Powers
*At will:
Brash Strike
Tide of Iron
*Encounter:
Passing Attack
Parry and Riptose
Boot Power
*Daily
Comeback Strike
Unstopable USED
Thundering Weapon power USED
Cloak Power
Boot Power USED
[/sblock]
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