The Question:
What spells or abilities are good to use against a god?
I know that all gods are immune to transmutation (polymorph, petrification, etc), energy drain, ability damage/drain, mind-affecting effects, electricity, cold, acid, disease, poison, stunning sleep, paralysis, death effects, disintergration, or anything that imprisions or banishes (including dimensional anchor, repulsion, turning and rebuking).
I can get through their spell resistance (44 in this case) and the damage reduction (47/+4), but how can I stop the god from running before I can kill her?
The Background:
In the epic campaign I play in we met up with the Kou-toan god Bliperploop (sp) and had an exceedingly short battle with her before she ran away. I had a few issues with the DM's Caveat that was used (mainly I held an action to counterspell and wasn't allowed to use it), but it got me thinking. How do you kill a god?
The Whole Story:
The party is a 32nd fighter/sorceror/eldritch knight/eldritch master, a 31st level thief/wizard, a 20-something level thief/fighter Cohort, a 29th level Dragon Disciple and a 31st level Bard (our 31st level cleric was absent).
While scouting an underdark lake, my character was attacked by a Kou-toan Kraken and summarily dispatched, which brought us to the goddess' attention. The dm used the stats for Umberlee in FR Faith's and Panteon. Blip showed up via Time Stop and then we charged (well, I charged, but if I am going to die, it's going to be a good story). I cast dimensional anchor (didn't know that counted as imprisonment via the rules and therefore gods are immune) and a flamestrike (prestige class allows me to access psion and cleric spells and I have 3xAutomatic Spell and 1x Multispell), did a full attack (persistant dire charge) and saved an action to counterspell (we play 3rd edition and the dm allows this, and yes we are epic and broken). I did some damage with my attacks, but no one else really did anything much before her action in which she Time stopped again, dropped 8 ancient water elementals and ran.
I am sure we will meet her again for several reasons:
1. My character is seeking divinity
2. The King that we put in power and our island are currently at war with the Kou-toans
3. I am going to hunt down all of her "children", the kraken and slaughter them until she shows up......did I mention the group is primarily Chaotic Neutral.....I'm Chaotic Vindictive!
Thanks for the help, I saw a wonderful thread on using Chain metamagic and I thought the smart people on enworld would have some hints.
What spells or abilities are good to use against a god?
I know that all gods are immune to transmutation (polymorph, petrification, etc), energy drain, ability damage/drain, mind-affecting effects, electricity, cold, acid, disease, poison, stunning sleep, paralysis, death effects, disintergration, or anything that imprisions or banishes (including dimensional anchor, repulsion, turning and rebuking).
I can get through their spell resistance (44 in this case) and the damage reduction (47/+4), but how can I stop the god from running before I can kill her?
The Background:
In the epic campaign I play in we met up with the Kou-toan god Bliperploop (sp) and had an exceedingly short battle with her before she ran away. I had a few issues with the DM's Caveat that was used (mainly I held an action to counterspell and wasn't allowed to use it), but it got me thinking. How do you kill a god?
The Whole Story:
The party is a 32nd fighter/sorceror/eldritch knight/eldritch master, a 31st level thief/wizard, a 20-something level thief/fighter Cohort, a 29th level Dragon Disciple and a 31st level Bard (our 31st level cleric was absent).
While scouting an underdark lake, my character was attacked by a Kou-toan Kraken and summarily dispatched, which brought us to the goddess' attention. The dm used the stats for Umberlee in FR Faith's and Panteon. Blip showed up via Time Stop and then we charged (well, I charged, but if I am going to die, it's going to be a good story). I cast dimensional anchor (didn't know that counted as imprisonment via the rules and therefore gods are immune) and a flamestrike (prestige class allows me to access psion and cleric spells and I have 3xAutomatic Spell and 1x Multispell), did a full attack (persistant dire charge) and saved an action to counterspell (we play 3rd edition and the dm allows this, and yes we are epic and broken). I did some damage with my attacks, but no one else really did anything much before her action in which she Time stopped again, dropped 8 ancient water elementals and ran.
I am sure we will meet her again for several reasons:
1. My character is seeking divinity
2. The King that we put in power and our island are currently at war with the Kou-toans
3. I am going to hunt down all of her "children", the kraken and slaughter them until she shows up......did I mention the group is primarily Chaotic Neutral.....I'm Chaotic Vindictive!
Thanks for the help, I saw a wonderful thread on using Chain metamagic and I thought the smart people on enworld would have some hints.