To Tame The Stonelands (PBP Discussion)

Reveille said:
My other 3 feats: Exalted Turning, Extra Turning, Whirling Steel Strike.
Oh, If I might be bold enought to suggest dropping exalted turning and instead taking some divine metamagic feats. There might be some undead in the campaign but not so much that this will be the most necessary choice.
 

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Blackrat said:
I'll see if I can download that pdf, but in the meantime, could you just tell me what the changes are in that particular variant?
screw it, I don't meet the prereq. :mad:

Found a way around the Problem: Heretic of the Faith! :] :cool: Power of Faerûn, pg. 46.

So:

West Wind Training
Level: Cleric 1.
Replaces: You do not gain armor or shield proficiency.
Benefit: You gain West Wind Style as a bonus feat, detailed below, if you fulfill the prerequisite.

West Wind Style [General]
You have learned the techniques of the Monastery of Two Winds. Your graceful, windy fighting style makes you a breeze among your foes.
Prerequisite: Access to the Air clerical domain.
Benefit: You can multiclass freely between cleric and monk. Add fly to your cleric spell list as a 3rd level spell, and overland flight as a 5th-level spell. You cannot cast cleric spells with the earth descriptor.

If you have the Stunning Fist feat, you can expend a use of stunning fist or turn undead as a free action to gain a fly speed equal to your land speed (good maneuverability) lasting for one round. If you continue to expend stunning fist or turn undead uses round after round, you do not fall between your turns. If you possess the slow fall ability, you can expend a stunning fist or turn undead use when you fall to take no damage from the fall, and you land safely on your feet.

As you gain levels, you can grant additional creatures the ability to fly. When you use this ability to let yourself fly, you can grant a fly speed to one additional willing creature within 30 ft. for every 5 character levels you possess. Each creature’s fly speed is determined by its own land speed. For instance, a monk 2/cleric 8 could use one stunning fist attempt to give a fly speed to himself and two allies.

You may select Auran as a bonus language.

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NOTE: In order to circumvent the problem with the Leadership check, Launa would have to have gotten Heretic at 1st level; which is the way it would need to be to gain the benefit of the class variant. ;)
 
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Ok. Now some decicion-making about your keep.

Your scouts found six possible sites to build your keep.
1-A site of a previous keep: Near water source, some of the materials of old keep re-usable. Medium distance from nearest town.
2-A site near the Cormyr "border". Close to nearest town. Hard to keep peace across all Stonelands from so remote position.
3-A site with gem-deposits nearby. Possible future wealth, mountains give good shelter. Medium distance to nearest town. Heavily infested by savage tribes.
4-A site at the northern border. Safer from the peculiar weather of most of Stonelands, farming possible. Long distance to nearest town.
5-A site near the middle of Stonelands. Central position makes easy to govern all of Stonelands. It is next to a natural well and near a series of caves that seem empty. The witch-weather is heaviest in these parts. Quite a long way to nearest town.
6-An old tower. It could be integrated to your keep, increasing defencive capabilities. A powerful tribe of savages live nearby and wouldn't be happy about construction site. Medium distance to nearest town.

So as you see they all have good sides and some downsides. Where do you construct? You can also send the scouts to search for more sites if these do not look suitable.
 
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Blackrat said:
3-A site with gem-deposits nearby. Possible future wealth, mountains give good shelter. Medium distance to nearest town. Heavily infested by savage tribes.

5-A site near the middle of Stonelands. Central position makes easy to govern all of Stonelands. It is next to a natural well and near a series of caves that seem empty. The witch-weather is heaviest in these parts. Quite a long way to nearest town.
Not sure completely, but it is going to be one of these two.

If site 5 is near the Cavern of Death, maybe Launa could form an alliance with Asbaron. That could prove useful when dealing with Zhentarim. :uhoh: :lol:

I'd appreciate a little info about the Witch Weather.
 

Reveille said:
I'd appreciate a little info about the Witch Weather.
Ah yes. There are some mystical weather patterns from time to time in Stonelands. When the weather turns bad it is possible that with normal rain comes something very different. It's not unheard of rains of blood to wash the ground or during winters to fall ash instead of snow. Blizzards during summer are rare but have been witnessed, as have a literal rain of fire every few years. These make agriculture almost impossible but with preparation they are more of a nuisance than a threat to living beings. The source of these occurances is unknown, but if it can be found and suppressed, it would be much easier to fully civilize Stonelands. The central parts of Stonelands get the worst of it and living there would be difficult, but not impossible.
 

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