Satyrn
First Post
It could be play style, but I have allowed feats in my games. The players did have struggles from 1st – 3rd levels but after that they really started playing well above their actual level. The balance tends to weigh in favor a great deal toward the players. They were at 5th level taking out 7-8 level (by the book) encounters without serious danger.
I am removing feats this next time around and as far as I can see there should be no problems, but I do have some concern for the fighter. I see people post here that without feats, the fighters really suffer. I don’t see it but I am open to hear the logic. Anyone here have more experience with and without feats? Do you add feats to your monsters or play them out the MM by the book?
It's interesting. When I was first looking at feats to take for my gnome battlemaster I noticed something. Many of the feats seemed worse for optimization than just taking an ASI. I mean, it might have been because I was using Dex build, but Dual Wielder offered less than upping my Dex. Sure, it boosted my damage slightly more than if I'd upped my Dex, but the AC bonus was equal, and it didn't increase my to hit or my Dex save, or my skill checks.
I just kept finding most feats to be like that. Many of them are not better than an ASI. And they probably do not account for the jump in power you describe happening.
And I believe you'll find that without feats your players' characters will be just as strong as they are with them.