hong said:
I was joking about the NotCM, actually....
Yeah, I figured. But you're probably the most qualified person I know to comment on a Swordsage prestige class, so I decided to abuse your joke for my own benefit.
hong said:
Without any fluff to go on

my impression is that this class is supposed to be some sort of specialised anti-mage killer. Is that right? In which case the Spellcraft and Know(Arc) prereqs make sense. I expect there'll be a few multiclassed wizard/SS's taking this. Sense Motive is a bit weird though, as is Combat Expertise.
Exactly. I intend it to have a lot of the anti-mage stuff that a full-classed Monk would have, but using maneuvers instead -- and I figure the easiest prefix to get in is SSage / Monk, which would mean that the only "out of class" skill is Spellcraft. Sense Motive is the key skill for Setting Sun, and Monks get Kn(arcana).
It is missing SR, though...
hong said:
But if you're going to call it a ninja, then you should enforce the ninja bit as well. Add Hide and Move Silently 8 ranks.
Good point. They're getting 8 skill points/level, they should have a lot of skill prereqs and fewer feats.
hong said:
Sounds complicated. I guess the idea is to amp up the touch AC, without making the normal AC too high? Not really necessary. As a SS you'll likely have Wis bonus to AC already, plus high Dex, so touch AC will be pretty good.
It's similar to what the Wilder gets (different stat though). You're right -- their Wisdom bonus is better. And yeah, it was there to give them an extra edge over the ray-wizard... which they might not need, given their selection of counters.
hong said:
I'd give them 1d6 every 3 levels, starting at 1st and improving to +4d6 at 10th. Yeah, it's good in conjunction with the Shadow Hand stance but I can see lots of multiclassing going on to satisfy the prereqs.
It's possible without multi-classing (just as Master of Nine is possible)... the skill ranks don't require multi-classing, but taking a level of Monk will cover two feats and one skill.
But I do like the extra +1d6 Sudden Strike. It is more ninja-ish, and will let me weaken the capstone ability.
hong said:
Hm, nice. Normally IL doesn't mean a lot but I noticed there's a bunch of Crescent Moon strikes that dispel on a hit. This is meant for use with that, I assume?
Yep. And to compensate for any multi-classing you may have done on the way in.
hong said:
I'd actually require a minimum number of Crescent Moon maneuvers per level, say at least half those taken from this class. If you're going to be a ninja of the _Crescent Moon_, it stands to reason you'd be preferentially taught this stuff.
Since this class is the only way to get Crescent Moon for most PCs, I figured on using carrots rather than sticks... for example:
hong said:
Seems a bit too similar to the Diamond Mind stance.
It is, but it stacks. And if it's restricted to one free Crescent Moon counter each round...
hong said:
Is there any where you can put in something that uses Stunning Fist? You've got it as a prereq, so it makes sense that the class would actually exploit it.
Ooo, good point. I had that in for a reason. Hmm. Probably I'd intended to give the ability to use a Stunning Fist in conjunction with a Crescent Moon Strike. That's better in terms of encouraging CM maneuvers, and it's more fitting than Expert Reflexes. Cool.
hong said:
Hey, why not a maneuver or class ability that gives them SR as a counter?
Right. Monks get SR, and you don't get more anti-magic than SR. Let's see.
Lunar Shield (Su): As an immediate action, you may end a Crescent Moon stance to gain SR until the beginning of your next action. You gain SR equal to 12 + your Initiator Level.
I'll grant it at class level 6, which is 2 character levels (and 1-4 points more) than what a straight Monk could get.
Thanks! -- N