periscope69
First Post
Cool, thanks for verifying. Awesome schools.
Sound of Azure said:Far out, Nifft!
Are you ok? Are getting any sleep?![]()
Sound of Azure said:Thanks for all the effort (esecially now that I can comprehend it a lot better, having now acquired the Bo9S).
Nifft said:Thanks! And sleep is for the weak!
The book is worth owning. But WotC should pay me a frikkin' commission...
Cheers, -- N
Ltheb Silverfrond said:I just looked over the Heaven's Arc listings. Many of them look quite cool, and would fit well with an "Elemental" theme. (Stone Dragon for earth, Desert Wind for fire, Heaven's Arc for Wind, and something else for water...)
Ltheb Silverfrond said:1. - Arc of Celerity seems too good. Granted, "Wind Wall" stops almost all forms of archery, but this still seems better than Time Stands Still (You use it from 150+' away!) And it synergies with the PrC Bloodstorm Blade. (Heck, the entire discipline does... Unless it doesn't work with thrown weapons?)
Ltheb Silverfrond said:2. - Flight in the Shade seems a bit weak. Compared to Hail of Arrows, which has a bigger area of effect, this isn't that good. Granted, it can work 150' away, but unless this power has something 'extra' (like not being stopped by windwall) it just seems like Hail of Arrows, but 150' feet away. (Unless this causes alot of damage, It most likely would only work on mooks. If you just want to kill a ton of mooks, hail of arrows is better. )
Ltheb Silverfrond said:Hail of Arrows: 8th level Arcane Archer PrC class feature.
Ltheb Silverfrond said:So Fight in the Shade is probably a bit stronger. Also, what effect would this discipline have on targets that have vertical concealment/cover? IE Foes who are under an overhang with a Windwall curtain around them?
Do the [Sky] descriptor maneuvers function on targets with vertical cover? While not always an option, foes possessing vertical cover are impervious to 15% of this discipline's abilities. (and many of them are higher-order powers)
Ltheb Silverfrond said:Ah yes. I wasn't sure since you listed the descriptor as mattering only for the initiator of the maneuver.
Ltheb Silverfrond said:Yes, I can see the Heaven's Arc being very popular. Especially in a ToB oriented game. Against a bunch of melee-oriented foes, who wouldn't want to fight from 300+ feet away?
Ltheb Silverfrond said:Also, with the moves like Hindering Volley and Entangling Volley, why are they touch attacks? Mechanically, they might not be useful if they weren't, but is there a fluff reason they do what they do? Do they strike at vitals to hinder the creature, in which case a creature with no vitals would be immune? Like Entangling Shot - How does it entangle them? (It matters, because if "the bonds are anchored to an immobile object or tethered by an opposing force." then movement is entirely prevented.)
Ltheb Silverfrond said:Of course, it appears you aren't done with the descriptions yet, so maybe my questions will be resolved then.