Ok, I decided to have another skim through here, just in case I spotted any more oddities that I thought should be corrected. Here they are. Surprisingly few, given how many of these there are.
Long Viper Bite - Since it is a strike, should it not be 'you make a single bite attack at up to 30ft range', rather than 'You gain the ability to make a single bite attack at 30 ft. range, though you do not threaten that range'. That would seem to be simpler. After all, the strike only lasts for the turn anyway.
Inertia Tap - Strictly speaking, this could be interpretted to include spells that grant bonus types of speed (i.e. Fly, Burrow or Swim speeds). Is this the intention?
Aura Piercing Sight - Not so much a quibble as a curiousity. I'd have thought the natural progression from Detect Magic would be to Arcane Sight, rather than bonuses to bypassing illusions.
Silent Star Technique - How long does this last? I assume 1 round, but it's not explicit.
Lunar Radiance - I'm surprised that while this is dazzling to scryers, this has no effect on the visual capabilities of those people who are actually physically present.
Lion Strength Technique - There are two of these, for some reason, one granting +6 Str and another two levels higher granting +8 Str. Any ideas like 'Dragon Strength Technique' or 'Titan Strength Technique' to replace the higher one?
Heart Chakra Mastery - The placing of the comment on the save seems to indicate that the save is purely for the inability to stabilise. Perhaps it should be moved to immediately after '...and is dying'? That would certainly make things more understandable for me.
Called Shot - Why is this an extra d6 more powerful than Saphire Nightmare Blade, it's equivalent in the Diamond Mind school? If anything, I'd expect it to be less powerful, given that it can be done at a range of 100ft without penalty.