jonesy
A Wicked Kendragon
No kidding. There seems to be this assumption that it is the DMs job to save the characters if things go overboard too much.Players could consider running away more often.
Plan for the eventuality of battle, but also plan for what to do if you find you can't win. It's not just the bad guys who need exit strategies.
Block the tunnel behind you as you run. Burn the house down. Kill the bridge. Teleport away. Fly, you fools.
