Better, no question for me.
My reasoning is that the best edition of the game for me is the one that gives me the experience I want with 1) the least amount of content creation on my part, 2) the least amount of house rules required, and 3) the least wasted money on products I only need part of.
5e is going to include things like random encounter tables, mass battle system, and other world-sim tools which mean I don't have to create the rules myself. That is huge for me, because I otherwise have to do a huge amount of work. It's such a big deal that I'm accepting the loss of dozens (if not hundreds) of hours of work I've already put in over the years trying to organize and create such content for 3e, because 5e should just have it there. It might not be quite as refined as I would have done it, but it will be good enough and already ready already.
5e is going to require house rules, and I doubt the modules in the DMG will cover everything. They know some of the simple ones I want (like a rule to allow you to prepare a cantrip and cast it as a first level spell, because it's absurd that you can learn or know every single spell on your classe's spell list except the simplest ones, of which you have a limited number known). I don't see why we wouldn't get something like that, but I don't know that we will. So, I'm not counting on everything I want being in the game, even if it simple to do: hence house rules. But compared to other editions, my house rules needed will be relatively simple and few--even if they have a big effect on the game.
I think they also understand that people don't want to have to do what we did in 3e and buy a book just to get 2 or 3 traditional monsters that were exiled to that book, while the majority of the book's content is stuff we could just do without. So win for 5e there.
I have pretty particular tastes, and the best edition of D&D for me is the one that lets me create that game with the least hassle. 5e (will be) it.