DND_Reborn
The High Aldwin
After the thread about 4E Healing Surges, I looked at our main campaign when we played yesterday and realized something disturbing:
We have so much healing, we enter each encounter general 90+% of maximum HP. Rarely, we have a string of fights, with little to no time in between, and then HP attrition becomes an issue, but those are rare.
We have a PC with the healer feat and several PCs are MC healing spellcasters such as a bard, 2 clerics, a druid, and a paladin. In Tier 3, with Beacon of Hope, Mass Cure Wounds, Healing Spirits, etc. we can heal several hundred HP if needed. Throw in short rests and healing potions, and it is really over the top at this point.
In a major battle against 3 dragons on Saturday, we probably healed maybe 1000 points or more of collective damage to the party.
So, granted, we are a large party, nearing Tier 4, but still it seems crazy when I actually think about it.
Do you find this to be about the same in your game? Or is healing hard to come by? I know level plays a big factor, but what about in general terms overall?
We have so much healing, we enter each encounter general 90+% of maximum HP. Rarely, we have a string of fights, with little to no time in between, and then HP attrition becomes an issue, but those are rare.
We have a PC with the healer feat and several PCs are MC healing spellcasters such as a bard, 2 clerics, a druid, and a paladin. In Tier 3, with Beacon of Hope, Mass Cure Wounds, Healing Spirits, etc. we can heal several hundred HP if needed. Throw in short rests and healing potions, and it is really over the top at this point.
In a major battle against 3 dragons on Saturday, we probably healed maybe 1000 points or more of collective damage to the party.
So, granted, we are a large party, nearing Tier 4, but still it seems crazy when I actually think about it.
Do you find this to be about the same in your game? Or is healing hard to come by? I know level plays a big factor, but what about in general terms overall?