jgsugden
Legend
The right articles are going to depend upon the DM and their players. D&D is going to be best when you start by understanding what the group wants to play - Faux Critical Role, World of Warcraft, Animaniacs, Gloomhaven, ...?
For a new DM that doesn't know what they want to do, however, I don't send them to an article. I run a game for them. I do my version of Lost Mine of Phandelver, and then I give them one more session where we 'Groundhog Day' one of the areas they enjoyed, but I show them how I might run it differently if I have different goals for the session (playing a tone the group would enjoy, creating a tenser environment, creating a funnire vibe, letting players play a larger role in the storytelling, etc...)
For a new DM that doesn't know what they want to do, however, I don't send them to an article. I run a game for them. I do my version of Lost Mine of Phandelver, and then I give them one more session where we 'Groundhog Day' one of the areas they enjoyed, but I show them how I might run it differently if I have different goals for the session (playing a tone the group would enjoy, creating a tenser environment, creating a funnire vibe, letting players play a larger role in the storytelling, etc...)