Vraille Darkfang
First Post
IcyCool said:Yes, greed.
Actually, they are both. If I have a +1 longsword, and stumble across a +1 dagger, then yes, that dagger is effectively a lightweight way of carrying 1152.5gp. It is NOTHING more than cash.
Sadly, this seems to be what everyone believes. And certainly what the core ruleset adheres to. Of course, if you trust your GM ...
Yes, yes they are. Most folks, if the item is not exactly what they want, will save it only to sell it so that they can eventually afford to have someone craft the item they really want. Some of those items may be useful in the interim, but eventually they will be exchanged for cash.
Huh, I read that as being forced to drop down to 5 items from this dimension, i.e. only 5 of the items that they had looted from this dimension. I'm not sure I read that wrong, either. Goldmoon, how exactly did this work?
I need to make this clarification about this situation.
I read "The Disembodied voice says you can leave with only 5 magic items from this dimension" as "This Magic Portal will only function if you are carrying 5 or less magical items", and not "Of all the items Created on this Dimension, you may only take 5 a piece".
There is a big difference between being told you can only keep 5 new toys as opposed to giving away ALL BUT 5 of ALL your toys, including the new ones.
If it is only to keep 5 new ones, I can see Greed. If its strip down to whichever 5 you want of all you got, then it's about survival.
I read this as a DM attempt to strip back the PC's Magic Items, not limit how much they could take from the encounter.
I stand by the "It's not Greed" if they had to go down to 5 or less Total, if it was only keep 5 new things, greed might have a had a bit to do with it.
And, if, in fact, the DM threw a opposing party against you armed with everything and a +2 Shocking Burst Kitchen Sink, you have the following options:
If the goons you killed were overloading with Cool Stuff™? So much so you were amazed at how much fire-power they were able to bear? If so, according to the Player vs DM Fair Equipment of Enemies act of 1992, any attempt from the DM to ensure you can’t keep the Cool Stuff™ allows you 1d4 Dice Throws per player at his Skull. (While the d30 is no longer allowed following the ‘Gygax Gen-Con Car Alarm Incident’ Those Heavy Metal d20’s still fit through a loophole. Rules-Lawyer Away!)