tricky_bob
First Post
I'm participating in the Age of Worms campaign and now that the PC's have reached level 10/11, the monsters are obviously getting harder.
Firstly by having SR ~ with forethought and planning you can prepare for this with Spell Penetration, Greater Spell Penetration and even Third Eye Penetrate (mic) all of which grant +2 bonuses to overcoming spell resistance.
Secondly by having higher Save bonuses ~ this is where I'm a little stumped. Other than Spell Focus type Feats that only add 1 to your DC's, for only one school, and spending a ton of cash pumping your save DC stat mod, there seems little can be done about Monsters with high save bonuses negating your spells regardless of how well you can overcome their SR. Am I missing something?
For example,
We were attacked by some Bone Devils and Barbed Devils, their saves were f12 r12 w11 and f14 r14 w12 respectively. A Wizard with say, 20 INT has a DC of 20 for a 5th level spell (again assuming you overcome their SR) that gives the monster between 55% to 70% chance of success.
And if you look at the SR situation, if you have no bonuses on your Spell Penetration check, at level 11 you only have a 55% (bone) and 45 % (barbed) chance to cast in the first place.
Now, I'm not complaining here. If this sort of thing is "normal" then this goes a long way towards balancing full casters compared to melee types. But everyone seems to think that full casters get an easy ride but is that really the case?
Firstly by having SR ~ with forethought and planning you can prepare for this with Spell Penetration, Greater Spell Penetration and even Third Eye Penetrate (mic) all of which grant +2 bonuses to overcoming spell resistance.
Secondly by having higher Save bonuses ~ this is where I'm a little stumped. Other than Spell Focus type Feats that only add 1 to your DC's, for only one school, and spending a ton of cash pumping your save DC stat mod, there seems little can be done about Monsters with high save bonuses negating your spells regardless of how well you can overcome their SR. Am I missing something?
For example,
We were attacked by some Bone Devils and Barbed Devils, their saves were f12 r12 w11 and f14 r14 w12 respectively. A Wizard with say, 20 INT has a DC of 20 for a 5th level spell (again assuming you overcome their SR) that gives the monster between 55% to 70% chance of success.
And if you look at the SR situation, if you have no bonuses on your Spell Penetration check, at level 11 you only have a 55% (bone) and 45 % (barbed) chance to cast in the first place.
Now, I'm not complaining here. If this sort of thing is "normal" then this goes a long way towards balancing full casters compared to melee types. But everyone seems to think that full casters get an easy ride but is that really the case?
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