I've been toying with the idea of replacing monster HD with toughness feats and/or giving toughness as bonus feats to monsters with high LAs when played as a PC race.
The theory is in the first case is, if you replace the HD with toughness, you keep the hp representing the monster's toughness/bulk but lower the overall ECL. I first thought of this for the Centaur ... Why should a human with a horse's rump be more skilled than a normal one?
In the second case, I am concerned about the frailty of high LA characters (such as the half-celestial level 1 cleric I played once ...). I was considering giving one toughness bonus feat per 2 or 3 full LAs. The toughness feats won't, in my opinion, throw balance to far out of whack, yet make those early levels more survivable without increasing Hit Dice.
The theory is in the first case is, if you replace the HD with toughness, you keep the hp representing the monster's toughness/bulk but lower the overall ECL. I first thought of this for the Centaur ... Why should a human with a horse's rump be more skilled than a normal one?
In the second case, I am concerned about the frailty of high LA characters (such as the half-celestial level 1 cleric I played once ...). I was considering giving one toughness bonus feat per 2 or 3 full LAs. The toughness feats won't, in my opinion, throw balance to far out of whack, yet make those early levels more survivable without increasing Hit Dice.
Last edited: