Toughness - how is this feat not totally worthless?


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Toughness, as written, is definately bad ;)

I changed it just after 3.0 came out to be more or less like improved toughness, +1hp/hd (min +3). Plus, it could be taken multiple times. Only had one character take it once, and that was it. Even with such a large increase in power it still wasnt worth it most of the time except as a prereq for other things.

So, in other words, I cant see anyone ever taking it except as a prereq for something else ;)
 

WOW, really, Scion?? I'd be all over your version.

Take it 3 times, and by 10th level you are 30 hp ahead. Man. And the fighter flips off the barbarian's measly d12... ;)
 

Will said:
WOW, really, Scion?? I'd be all over your version.

Take it 3 times, and by 10th level you are 30 hp ahead. Man. And the fighter flips off the barbarian's measly d12... ;)

Yep, but hp only go so far. With those 3 feats you could have several other combat options, or be much better at those that you already had. Or you might need other feats to get into some prc or something.

In the end 3 feats is an enormous investment, and at level 10 some creatures deal around 30 each hit ;) At that point being able to take a creature down one round earlier means that you 'saved' 30 hp anyway, so you are better off without the toughness feats.
 

BeholderBurger said:
With double damage for wielding weapon in 2 hands you cant go wrong.
True. I house-ruled Power Attack to give the old +1 to damage for -1 to hit benefit even with two-handed weapons and it's still an amazing feat for melee types.
 

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