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Tournament Game Challenges

CPezet

First Post
Hi Everyone,

I am running a game this weekend for a group of players who will be participating in a tournament. The nature of the game consists of alternating challenge round and combat rounds. I have some challenges such as an underwater scavenger hunt, a game where teams have to stay on rolling boulder while trying to knock others off theirs.

But I am starting to get stumped and would welcome any ideas the community might have :)

Thanks
 

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I found (back in the 3.5 day), that the system produced some wonky results, when I ran a tournament. For example, the fighter straight-up out-wrestled the half-orc monk--who was a wrestler--because the fighter's BAB was just do much better.

If I were to do it again, I would make each directly competitive event (unlike, say, archery) much more play-by-play (even with an announcer calling the plays for the crowd). I'd also introduce elements to make things more swingy, so as to get more back-and-forth. Like, maybe, instead of contesting rolls with d20s, each contestant rolls 2d6 + modifiers, but with doubles trumping any result that didn't also roll a double.
 

Oh, to answer your original call for aid:

Mass melee
Archery
Drinking contest
Underwater wrestling
Spellcaster duel
Bardic performance contest/duel of wits
Archery battle (similar to paintball)
Jousting
Aerial jousting
Eating competition
Cooking competition
Dirty-trick race (Mario Kart-style)
 


I'm partial to the underwater wrestling, myself. It takes so long to start drowning in D&D, what could go wrong?
 

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