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Tournament of Champions CR .5 to 5 (Archive)

OOC: Arrrr, matey! The claw is better than the bite, don't you know. Especially a hooked claw.

The claw misses (rolled 17-4).

Jellyfish squeezes for 9-5 plus 6 constriction damage. Luparo has 34 hp left.

Jellyfish:[sblock]You eat 4 more intelligence, but Luparo doesn't notice. Luparo has 11 Int left.[/sblock]

Round 13!
 

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Luparo goes back to the same old blinkin' approach, feeling like he's been dragged over the keel.

Gansk
[sblock]
Compress: keep trying blink until it succeeds or he gets below 10 hp, at which point use the last of the lay-on-hands and return to blinking
[/sblock]
 

Round 13: Arrrr! Ruined spell #5! (16 Concentration)

Luparo is squeezed for no initial damage, but 4 constriction damage. He has 30 hp and ignores the babbling.

Round 14: Arrrr! Luparo be blinkin'. (28 Concentration)

What happens now, matey?
 

Yo Ho! The Elysium crew will dance a jig and spill some rum down their throats at the prospect of Luparo not being bound to the big Jellyfish. He'll a wriggle and a dart and see where he ends up. Indeed, now that he's both blurring and blinking, many observers may think they've had a bit too much rum.

(OOC: using the "move thru solid materials" aspect of the spell, Luparo will try to move 30 feet straight up (thru the VZ roof), and hope his luck holds on the 50% shunting possibility.)
 



They weren't consecutive, you tried other stuff that failed in between! :lol:

Luparo gets away and disappears through the roof.

Jellyfish's turn in round 14.
 


Gansk - can you please confirm our locations? After the "hitting the roof" and the grapple on movement I lost track (but figured it didn't matter since Luparo was grappled).

And note to self and GM
[sblock]
Buffs:
Blink will end after round 22, I believe
Blur and Fly will last longer than the combat (8 min durations)
Limited Use:
Cone of Cold (1 use left)
Fly (2 uses left)
CLW and Magic Missiles (3 uses left)
[/sblock]
 

Into the Woods

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