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Tournament of Champions CR .5 to 5 (Archive)

Round 2: George takes out an image with one missile and hits Klack for 3 with the other. Klack has 40 hp and has four images left.

Round 3: Klack goes right through George as he tries to engulf him.
 

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Klack, hit or not, withdraws by first flying down to 85n30e20z and then in a relatively tight circle, climbing (out of George's reach), ending up at 80n40e40z, heading northeast. (I accounted for the 5ft level before ascending again, but flight calculations are never easy.)
 


Round 3: George touches an image really hard (natural 20), so it disappears. Klack has three images plus himself.

Round 4: Klack's AoO tail slap goes through George as he approaches. George touches the real Klack (rolled 18 touch) and delivers 4 points of cold damage. Klack has 36 hp left.

Round 5!
 





Oh yeah, you guys are on the roof of the victory zone at 40Z.

Round 5: Klack's AoO goes straight through George.

George touches an image and it disappears (18 touch, 48%). Klack has three images, including himself.

Round 6! Klack is still blurry.
 

Into the Woods

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