Art Waring
nevermind...
More importantly, I think it's important to bring this back into the context of the OP. The great thing about TTRPGs when I was growing up is that it was inclusive for many people that were considered outcasts at the time. Sure, "geek culture" is the new hotness now, but it wasn't that way when D&D started. TTRPGs were a welcoming place for people that didn't fit in elsewhere. That it wasn't always welcoming to some (women, POC, LGBTQA+, etc.) doesn't mean that when we think fondly back on the good aspects of older games, we carry with it the baggage of that exclusion.
Really glad to see that many peoples first experiences with the hobby were positive, because mine was not. 2e players where i grew up had absolutely no interest in teaching new players. and they often treated "newbs" with disdain for not understanding how the game worked, despite never having played (I know right?).
I had to learn in a trial by fire, my first characters were fighters, and even with an 18/xx strength I had the worst experiences playing the game. Then, i played a thief, and did nothing but prod floors and walls with ten foot poles. They really weren't making things easy for new players at all.
But, I was still interested in gaming, and shadowrun was our go to game for years. My best experiences of gaming back in the day were mainly playing shadowrun.
No to mention, the groups playing dnd in the area were also all male, and very much part of the "this is a guys hobby" mentality.
Today, we are part of an amazing and diverse community, because we have distanced ourselves from the often toxic origins of the hobby. Kudos!