TPK as a "literary" device?

I was always a big fan of this technique in rpgs but I have found that Modern is especially suitable for this when you are doing episodic games.

A few months ago, my group (a part of an agency much like the infamous Department-7) was going to be sent to investigate some bear or dog attacks in the Ozarks. Before the game even began, I assigned each player a premade teenager normals who were camping. I gave them each two personality traits from the NPC traits page and their names.

Then I described who was sleeping with who and in what tent and then had everyone roll initiative. At about turn 3 was when the Werewolf savagely ripped apart its first victim (I still get a chuckle out of that). Since I wanted combat to end rather quickly, I used many more and more powerful werewolves that were required (new ones intercepting fleeing teens head on, etc). After the fight, I had my PC's characters sitting around watching TV when they heard about the attack on the news. They loved it when the news anchor got several facts wrong (as I had the report written up in advance).

Of course, everyone was killed within about 2 or 3 rounds but I found it did two things for the game:

--Got everyone into the game right from the beginning.

--Instilled fear and respect of the creature their "real" characters were going to be going up against.

I highly recommend this technique.
 

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These are very good ideas... :D

But what if after the TPK-prologue, the players roll up the "real" characters and then they get another - this time unplanned - TPK? :lol:
 


Calico_Jack73 said:
Will someone please tell me what the acronym TPK stands for? I know it means killing off a character arbitrarily by the DM.

Total Party Kill.

When an encounter goes so badly wrong that the entire party is killed and the campaign has to hit the "reset" button :)
 

(contact) had the guts to go one further in his Liberation of Tenh campaign (read the storyhour!). One session the PC's clones all wake up and realise that their original selves must have been killed. So here are the buck-naked PC's who have to find out what happened and get their stuff back.

I don't know how I'd feel personally in that kind of situation, but it seemed to work fine for his campaign.

Cheers
 

Plane Sailing said:
Total Party Kill.

When an encounter goes so badly wrong that the entire party is killed and the campaign has to hit the "reset" button :)

Well, it doesn't have to hit the reset button. But if unplanned, it usually results in some massive reworking for the DM's plots.
 


Great ideas, there, folks! I might re-envision using the CR 66 dragon, because it's not likely that the PCs will ever be in a position to actually beat him anyway.

What's like to happen is this: one player will be late, and another player may not join this session at all. We'll meet around 7-7:30 and by 8:00 or so we'll have characters made. I'll then hand out the pregens.

I'm now thinking something like the Deadpool or the werewolf example is the best way to go; have some pregens that are comparable level, or maybe a level higher, that are completely unprepared, ambushed and then killed, but by a foe that's not so out of their league that it's crazy. Then, rumors of the event, (with the details wrong -- love that!) can make their way to the "real" PCs.
 
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Joshua Dyal said:
Great ideas, there, folks! I might re-envision using the CR 66 dragon, because it's not likely that the PCs will ever be in a position to actually beat him anyway.

Now that I think again... how could they last more than a single round against such a thing??? :D
 


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