Rel
Liquid Awesome
I've always thought that an interesting start for a campaign would be where a group of highish level PC's were captured by their nemesis. The BBEG then proceeds to torture them to death and then Raise Dead on them...every day...for two weeks. Until they are back down near 1st level.
The hitch in this plan is obviously that you can't raise somebody who doesn't want to be, but I figure that you could explain that as long as the PC is alive, there is hope for revenge and hope to defeat the BBEG. If you just give up and stay dead, you are letting the BBEG win. At least make him earn it.
Anyway, the end result is that after the PC's are repeatedly tortured and stripped of their powers, they are sold into slavery as a final insult. Then the campaign begins and the PC's must escape from slavery and find a way to reclaim their former glory.
So you'd wind up with characters who were once powerful, may have lots of knowledge (I'd probably give them some bonuses to a few skills because of this) and political connections but are otherwise low level. They would be extremely well motiviated to go after the BBEG and I think there could be lots of interesting roleplaying situations along the way:
NPC - "Sir Eldric! You've returned!"
PC - "Yes, Cardinal, I have."
NPC - "But where is your Mace +5 and the Armor of the Saints?"
PC - "I'd rather not talk about it right now."
NPC - "I've a parishner who has come down with the Creeping Death. Would you mind curing him?"
PC - "I'm afraid that won't be possible right now. Cardinal, I've a question, is that band of goblins still raiding the south road from the abandoned mill?"
NPC - "Well, I believe they are, but surely that is a job for someone other than yourself!"
PC - "Thanks, Cardinal. Say, could you loan me a potion of Cure Light Wounds?"
Please note that I would never just do this sort of thing to my players' characters that they had worked so hard to get to upper levels unless they wanted to. Instead I'd probably have them roll up high level PC's for the campaign start and go from there.
The hitch in this plan is obviously that you can't raise somebody who doesn't want to be, but I figure that you could explain that as long as the PC is alive, there is hope for revenge and hope to defeat the BBEG. If you just give up and stay dead, you are letting the BBEG win. At least make him earn it.
Anyway, the end result is that after the PC's are repeatedly tortured and stripped of their powers, they are sold into slavery as a final insult. Then the campaign begins and the PC's must escape from slavery and find a way to reclaim their former glory.
So you'd wind up with characters who were once powerful, may have lots of knowledge (I'd probably give them some bonuses to a few skills because of this) and political connections but are otherwise low level. They would be extremely well motiviated to go after the BBEG and I think there could be lots of interesting roleplaying situations along the way:
NPC - "Sir Eldric! You've returned!"
PC - "Yes, Cardinal, I have."
NPC - "But where is your Mace +5 and the Armor of the Saints?"
PC - "I'd rather not talk about it right now."
NPC - "I've a parishner who has come down with the Creeping Death. Would you mind curing him?"
PC - "I'm afraid that won't be possible right now. Cardinal, I've a question, is that band of goblins still raiding the south road from the abandoned mill?"
NPC - "Well, I believe they are, but surely that is a job for someone other than yourself!"
PC - "Thanks, Cardinal. Say, could you loan me a potion of Cure Light Wounds?"
Please note that I would never just do this sort of thing to my players' characters that they had worked so hard to get to upper levels unless they wanted to. Instead I'd probably have them roll up high level PC's for the campaign start and go from there.