On Puget Sound
First Post
No, we didn't quite have one, but it was very close, thanks to SIX consecutive failed saving throws (no further details, since we're playing a week ahead of schedule so it would be a spoiler for anyone playing on schedule). We had only one conscious and functioning party member, and had the dice not finally been kind (I roll in the open - no screen, so no fudging) the entire party would have been defeated.
Encounters offers no guidance as to what to do if a TPK happens, so I am curious. GMs, what would you do in this circumstance?
Here is what I decided I would do for next week, if everyone had taken a dirt nap:
[sblock=Spoiler!]
Everyone makes a new character for next week. At that session, they replay the same scenario as "the second group sent to find the first", but the defenders are monster versions of the first party, all charmed by the hag. They can be rescued by being first bloodied, then persuaded, as other charmed servants throughout the adventure have been. If successfully rescued, each player can choose to use either their new or their old character for the rest of the adventure.
[/sblock]
Encounters offers no guidance as to what to do if a TPK happens, so I am curious. GMs, what would you do in this circumstance?
Here is what I decided I would do for next week, if everyone had taken a dirt nap:
[sblock=Spoiler!]
Everyone makes a new character for next week. At that session, they replay the same scenario as "the second group sent to find the first", but the defenders are monster versions of the first party, all charmed by the hag. They can be rescued by being first bloodied, then persuaded, as other charmed servants throughout the adventure have been. If successfully rescued, each player can choose to use either their new or their old character for the rest of the adventure.
[/sblock]