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Tragedy at Silvergard OOC Thread


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You can take the average for the bird's HD, which in this case would be 4 (for a total of 8).

As for shopping, Masterwork Hide Armor would be good, or you could just save it for something better.
 


Yes, anything you guys sell off will get you half listed value.

Was the "why not better armor" meant as a "Sure, I'll do that" or a "why can't I get something better?"
 

It meant it was a good idea but I've just realized that it will push my weight limit to Medium and I don't want to lose my speed. so i'll keep my leather. I'll buy a CLW potion @50gp so I'm left with 200gp that I add to my sheet.
 

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What the hell. Where I live we say: "La ultima la paga el diablo!" (The devil gets stuck paying the last round) :lol: And since I barely drink, I might as well splurge on gear :) Masterwork Chain Shirt and potion of cure light wounds it is.

[sblock=Valen Sablewood, level 3]
Valen Sablewood
human (Tureni) male
3rd level Ranger

Str 16 (+3)
Dex 14 (+2)
Con 14 (+2)
Int 12 (+1)
Wis 14 (+2)
Cha 8 (-1)
Alignment: Neutral good
HP: 25
AC: 16 (14 flat footed, touch 12)
Base Attack: +3, Grapple +6
Initiative: +6
Speed 30’
Saves: F +5, R +5, W+5
XP: 3100

Racial Features:
+1 Feat at lvl 1
+4 skill points lvl1
+1 skill point/lvl

Class Features:
Simple Weapon proficiency
Martial weapon proficiency
Light armor proficiency
Shield proficiency
Favored enemies
Humans (+2 on Bluff, Listen, Sense Motive, Spot, and Survival checks, as well as weapon damage rolls)
Wild Empathy (+2 animals/-2 for magical beasts Int 1-2)
Combat Style: Archery

Skills: (2nd number is with ACP)
Climb 4 (+7/+6)
Hide 4 (+6/+5)
Jump 3 (+6/+5)
Knowledge (Nature) 5 (+6)
Listen 6 (+8)
Move Silently 4 (+6/+5)
Ride 3 (+5)
Search 5 (+6)
Spot 5 (+7)
Swim 3 (+6/+4)
Survival 6 (+8) (+2 outdoors, +2 to track, +2 vs humans)
Languages (0) Common, Tureni, Azgundi


Feats:
Track (B1)
Iron Will
Improved Initiative
Rapid Shot (B2)
Endurance (B3)
Weapon Focus: Longsword

Weapons:
Longsword : Att +7, Damage 1d8 +3 (one-handed), 1d8 +4 (two-handed), crit 19-20/x2 (4#)
Longbow: Att +5, Damage 1d8, crit x3, RI 100ft (3#)
Dagger: Att +6melee/+5 thrown, damage 1d4+3, crit 19-20/x2, RI 10 ft (1#)
Throwing Axe: Att +6melee/+5 thrown, damage 1d6+3, crit x2, RI 10 ft (2#)

Armor:
Masterwork Chainmail Shirt: AB +4, ACP -1 (20#)

Combat Gear:
Potion: Cure Light Wounds

Other Gear:
Backpack (2#)
Bedroll (1#)
Winter Blanket (3#)
Flint & Steel
Fishhooks (5)
Small steel mirror (0.5#)
Belt Pouch (0.5#)
Trail Rations 5 days (5#)
50’ rope, silk (5#)
5 torches (5#)
3 oil flasks (3#)
Whetstone (1#)
Waterskin (4#)
40 arrows (6#)

23gp, 8sp, 6cp


Description: 6’3” tall, 190#. Shoulder-length blonde hair, clean-shaven. Blue eyes. Appears serious and thoughtful. He is tall and obviously athletic. A rough and ready woodsman, he is a man of few words, who values honor, dignity, and great passion. He wears a forest-green cloak over dark clothing and high boots. His weapons- long sword, throwing axe, knife, and bow – are kept in excellent condition and always close to hand. DOB: 08/12/1127[/sblock]
 



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