Wulf Ratbane
Adventurer
Hi all -
From what I'm reading I like some of this and I think I'll attempt to install at least the 10min break for this weekends game. However, I wonder if the players will say that this feels too much like 4e.
One of the better ideas from 4e-- yes.
One of the posts for this says that PF establishes that there are 20 average encounters per level and 13.3 challenging encounters for a level. I realize that the 3.5 DMG states that it's about 14.5 encounters, but I've not seen that in the PF sourcebook.
It was certainly in the alpha.
I might change the numbers myself before it's all said and done.
In using the 10min Rest Period, it seems that as a GM you'd want your monsters to be maxed in HP and if possible not just generic Monster Manual monsters - you'd ideally want to modify them, giving them more appropriate feats and other aspects to make an encounter additionally challenging. Is this the case?
Not necessarily.
If, as the DM, you intend to permit your players to rest as often as they like-- regardless of whether that rest period is 1 day or 10 minutes-- and they go into every fight fully rested and ready to go, then you'll certainly be able to "whack" on them a little bit harder. That's what I do.
But it is important to remember that the 10 minute rest is really just an agreement between the DM and the players that formalizes the "hand wave" that already exists in most games.
It is impossible for players to "abuse" the 10 minute rest any more than it is possible for them to "abuse" the existing 1 day rest.
If you don't want them to rest, pressure them:
In my current campaign, my players are now facing down the BBEG in a little pocket dimension formed from a conjunction of elemental planes. Though they were confident they'd be able to rest with the same ease and frequency they had grown accustomed to, they were quite shocked to find out that they (a) can't cast rope trick as they are already inside an extra-dimensional space, and (b) can't rest properly with flames, wind, lightning, and earthquakes rattling the area with alarming regularity.
So now they know they are "under the gun," and they're being more cautious with their resources.
You note that you use Action Points and the Reserve Points (in the Trailblazer book), but I don't really understand AP's and RP's. Are AP's just like those found in d20M and Unearthed Arcana?
Very similar. Similar enough that I am confident you'll understand how to use them in play.