"Quality" reviews on the rogue
Combat Tactics: This will definitely encourage the rogue's player to meet those conditions (i.e., besides flanking, use skills such as feint, stunning opponents, etc.)
I wonder: under what condition can Combat Tactics be combined with the rogue's Combat Reactions?
Sneak Attack:
This immediately caught my eye. Sounds like you're following Pathfinder's path (pardon the wordplay) in allowing criticals even against constructs and undead. However, Trailblazer effectively separates sneak attack from critical, allow rogues to, well, sneak attack a plant (which is normally immune to critical hits). While I can see purists protesting, I like the separation, differentiating rogues even further from fighters.
Trap Sense: I like what Glassjaw wrote about the class ability.
Rogue Talents: I like this from Pathfinder. However, how come they're accessible at such a late time in the PC's development? A Pathfinder rogue gets its first talent at level 2.
Combat Tactics: This will definitely encourage the rogue's player to meet those conditions (i.e., besides flanking, use skills such as feint, stunning opponents, etc.)
I wonder: under what condition can Combat Tactics be combined with the rogue's Combat Reactions?
Sneak Attack:
There is no immunity to critical hits, neither does prior immunity to critical hits grant immunity to sneak attack by extension.
This immediately caught my eye. Sounds like you're following Pathfinder's path (pardon the wordplay) in allowing criticals even against constructs and undead. However, Trailblazer effectively separates sneak attack from critical, allow rogues to, well, sneak attack a plant (which is normally immune to critical hits). While I can see purists protesting, I like the separation, differentiating rogues even further from fighters.
Trap Sense: I like what Glassjaw wrote about the class ability.
Rogue Talents: I like this from Pathfinder. However, how come they're accessible at such a late time in the PC's development? A Pathfinder rogue gets its first talent at level 2.
Last edited: