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Traveller D20

mhensley said:
K-kree - centaur-like herbivores with an extreme adversion to enclosed spaces and carnivorous races. I expect that these will be the main bad guys in the T20 setting.
I've loved these guys ever since I first saw them in the Dragon Traveller conversion they did for Alternity.

Solmani - humans from earth. Yep that's right, we are aliens! Its too long a story to explain...
Well now you have to explain! Get crackin'! :D Of course I could probably pull out the previously mentioned Dragon article. I can't remember but they may mention it in there.
 

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Release Date?

So when is the release date?:confused:
I went to the website, last updated in January, saying that it was March but still in playtest. Any one in the know?
 

A2Z - The Ancients millions of years ago took humans to another part of the Traveller Universe. They are called the Vilani.


Check out the entry for Vilani on

www.pcug.org.au/~davidjw/libdata/libframe.htm

This is a good site for background on the different concepts on Traveller. Wolfspider you might want to check it out too.

I must say apart from A/D&D players, Traveller players are the most hardcore for the game. The Traveller Mailing list has been running for at least 20 years and has many longtime fans on it.
Its a fantastic game and Wolfspider if you like the d20 rules I'd pick up the book.

I give the Traveller game (Although the rules and setting period vary greatly) an A+.

Mike
 

Here's a very brief sysnopsis of 'How Humans from Earth are Aliens in Traveller'

300,000 years ago a race called the Ancients visited Earth and took with them sample of Homo Sapiens as slave/workers/whatever. The Ancients empire was destroyed in a star-spanning war but the humans they brought with them survived in small (initially) isolated pockets. There are/were 46 different sub-species of humans now in existance as each pocket of humanity adapted to its new home.

One of these races, the Vilani, created the first Imperium of the galaxy about 10,000 years before the Terrans of Sol (also called the Solomani) first developed the star drive. The Vilani Empire came into bloody conflict with the Terran Confederation (as the Solomani called their fledgling empire) in -2242 (meaning 2242 years before the start of the Third Imperium which currently counts at year 1110) and hastened the Vilani's demise (it had been in slow decay for many decades at that point).

The Solamani, however, failed to stop the technological collapse called the Long Night. the Long Night was really the inevitable result of the oppressive rule of the Vilani and the 200 year war with the Solomani and (brief) Rule of Man lead to the near complete collapse of any sort of infastruture linking the many worlds and trillions of people of the galaxy.

The Long Night lasted from -1776 to Year 1 of the Third Imperium (which began with Cleon I on Sylea). It wasn't until 588 that Terra joined the 3rd Imperium and by 990 it was in open warfare with the rest of the Imperium. The Solomani never had much of a chance against the might of the Imperium and were defeated in 998 with the defeat and occupatiob of Terra itself by victorious Imperial forces. By this point the Imperium occupied nearly 1/3 of the Solomani's old expanses and this is considered the end of the Solomani Confederation.

Thus since any PCs are considered to be from the Imperium (at least in classic Traveller) any Solomani persons are considered 'alien' in that they were late comers to the Imperium and have actually fought a war against Imperial interests.

I always loved this setting (can you tell ;) ?) and it even borrows some of my favourite elements from my favourite authour H. Beam Piper (specifically the formation of the Sword Worlds from the humans of Terra).

I am sooooooo pumped about this new book - any info on when it hits stores?
 


Traveller has a fantastic background. I still have the books and box bottom from the boxed set I bought 20 years ago. I have most of the little booklets that comprised Traveller in its early incarnations, and have some of the later editions of the game also. If any game tried to be "hard" science fiction, it was Traveller. Sure, they had the jump drive, but that was simply to open up possibilities for campaigns.

On a side note, the unrelated Traveller: 2300 (later simply 2300) had some really fascinating aliens also, from the strange-yet-friendly Pentapods to the low-tech Eber. 2300 also was "hard" sf, maybe even more so than Traveller. They both were fine examples of why GDW was one of the best game companies ever, and why I wish they were still in business.
 

V-2 said:
I want NO cover illustrations. In fact, I don't want ANY graphics in my modules.

Too late :-P
I've looked over the website, and from the example art I've got a few observations.

The cover sucks, in big old galatic sized ways. It's cheesy, Star Frontiers feeling nothingness that fails to convey any feel for the game system or setting. It's bad. I'm with you, the old black cover with colored bars GDW books were awesome, easily identified the product as traveller, and didn't waste precious money (which must be transferred to the customer in the form of higher cost) on overrated artists.

Now, otoh, the interior B&W art is awesome. It catpures the classic traveller feel PERFECTLY (they even got the font right in the ship deck plans graphics!)

Please, listen to us Far Future Enterprises! Ditch the cover art, focus on the superb interior art you've got, and the product will be a better thing.
 


Star Frontiers! *snaps* That's what the cover reminded me of! I knew there was something familiar about it.... :)

It reminds me of that classic Star Frontiers cover featuring the heroes shooting their lasers at an unseen enemy. Heh. That brings back memories.... :D
 
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