FourthBear
First Post
OK, then what are they trying to simulate? Because if they're trying to simulate the kind of action found in fantasy fiction, there's not a lot of tripping going on there, as I recall. Most of the time, opponents trade numerous blows and only get to trip upon odd occasions or when the opponents aren't matched in ability. I don't see a lot of evidence that fantasy action characters trip multiple times in the same encounter, so I'm not sure why we need to model that in the combat system.Kamikaze Midget said:Real-world martial arts examples are pretty useless since 4e isn't about simulating real-world martial arts.
If we're not going for real world simulation, what's the benchmark we're trying to reach here? One to one match with previous editions? Conan, Elric, LotR? Recent fantasy movie action?