tomBitonti
Adventurer
This is forked from a post that I made under the thread http://www.enworld.org/forum/new-horizons-upcoming-edition-d-d/325768-stand-up-prone-joke.html
From those questions, there is a followup:
When tripped, if an ability such as Kip Up is used, the narration can be using case (1). If Kip Up is not used, the narration can be using case (3).
However, the decision to use Kip Up does not occur until the tripped player's turn. That is, in my view, a consequence of the circular initiative, which shifts most player actions to their turn.
That is, the shift from longer turns (1 minute), which tend to narration as simultaneous events, to very short turns (6 seconds), and the contemporous shift to circular initiative, seems to go to show the increased prevalence of Action-in-the-Middle as narrative style.
TomB
To continue my prior point, there seems to be a big difference in regards to the degree to which one is prone. Not to say that the detail is worth preserving in the game, but I can see at least four gradations:
1) Knocked prone, but retaining movement. That is to say, being knocked down but recovering quickly by rolling with the fall and using it to spring back up.
2) Knocked prone, and losing momentum, but keeping ones hands and legs basically where they can be used to get back up.
3) Knocked prone, and being splayed, such that effort is required to obtain a purchase before standing.
4) Knocked prone, and being splayed, and perhaps in a disadvantageous orientation. Say, on ones back and perhaps winded.
One would need to spend only a little effort to regain their feet in the first case. I can see that requiring a balance or acrobatics check, and costing 5' or 10' of movement. The fourth case seems like it might take a full move action (3 seconds) to recover from. The first case might not draw an AOO, but the fourth certainly should.
The question is, when we say "prone", which case do we mean? Down on ones rear and slightly stunned, or twisting to match the motion of the fall with a quick roll and spring back?
TomB
From those questions, there is a followup:
When tripped, if an ability such as Kip Up is used, the narration can be using case (1). If Kip Up is not used, the narration can be using case (3).
However, the decision to use Kip Up does not occur until the tripped player's turn. That is, in my view, a consequence of the circular initiative, which shifts most player actions to their turn.
That is, the shift from longer turns (1 minute), which tend to narration as simultaneous events, to very short turns (6 seconds), and the contemporous shift to circular initiative, seems to go to show the increased prevalence of Action-in-the-Middle as narrative style.
TomB