Trolls

maddman75 said:
Trolls in my game are quite a bit different than the MM standard. They look like innocent youths who will go up to a group of heros and start asking innocent sounding questions like

"Is it wrong for an elf paladin to kill and orc baby?"
"Is the ranger too frontloaded?"
"Should harm get a save?"

Once the character begin argueing, he will repeat what they have said randomly inserting the word 'wanger'. He then runs off giggling to himself.

Unfortunately, this has led the group to start fireballing every innocent looking youth they see.

bwahahaha
 

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My favorite trolls are the trolls from Elfquest. I think if I ever get around to running my own campaign world I'll take out dwarves and replace them with something similar to the trolls from Elfquest.
 


Re: HEHEHE

Calan Orccrusher said:


I resemble this remark, I t was very well done. The monk just got his but handed to him, and the player (ME) was a bit surprised a the turn of evens but it worked out ok. The scene was played out very well and the dice just got me. :p

That's the spirit Calan!

What's your new character gonna be??
 

When I run games in my homebrewed world (something that doesn't happen often enough, in my opinion), I use Scandanavian style trolls - big, strong, dumb beasties - and use the stats for MM ogres. Then again, there are legends of hideous "black trolls" or "burnt trolls," which look like tall, gaunt, black skinned (actually, skin that looks newly charred, like the black skin that develops on a burnt marshmallow) harbingers of death, and use the stats for MM trolls.
 

Originally posted by Decado:

"In the 3e game I ran today the party's monk was killed by a troll. He attempted to jump across the troll on to a stack of sacks filled wirth wheat. With a ring of jumping this character has a +40 jump skill so he figured, and I agreed, that he was going to make it no problem. As pretty much a formality I had him roll a skill check anyway and lo and behold he rolls a 1! On his lucky critical die of all dice! The troll caught him in one hand and after a few rounds of rendering attacks, and several failed attempts to break free of the troll's grasp, the monk lay on the deck of the barge in two bloody pieces.

Decado"

I think this is a horrible rule,and this is the only house-rule I allow: no critical failures on skill and save checks : In this case I would have this player manage to make the jump.
I don´t see the logic in that if you have 15 ranks in jump and you roll a 1 it should be 16,and not a terrible mistake.
I mean: you have trained a lot,and you don´t miss a simple jump.

I would hate to loose a character for a bad jump,and as a dm I will never let my players die on stuff that they are trained for.

Asmo
 

Asmo said:
I think this is a horrible rule,and this is the only house-rule I allow: no critical failures on skill and save checks : In this case I would have this player manage to make the jump.
I don´t see the logic in that if you have 15 ranks in jump and you roll a 1 it should be 16,and not a terrible mistake.
I mean: you have trained a lot,and you don´t miss a simple jump.

This isn't a house rule at least not in regards to skill checks. By the book yes a 1 on a save means automatic failure and a 20 means automatic success. This is not the case however with skill checks. You can pass a skill check on a 1 and fail on a 20 all that matter is whether you beat the DC or not.
 

But how do you explain that a fighter with a 25 Fort save fails his save against a first lvl mage´s Ray of Enfeeblement just because he rolled a 1?
That I don´t understand. Seriously.

Asmo
 

Oni said:
My favorite trolls are the trolls from Elfquest. I think if I ever get around to running my own campaign world I'll take out dwarves and replace them with something similar to the trolls from Elfquest.

I've thought about that too ... only I keep coming with almost the same exact as stats as dwarves ...
 

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