4E Tropes of the Nentir Vale

Urriak Uruk

Debate fuels my Fire
IDK why it keeps getting brought up as such: it's a small, generic locale that could be dropped into any setting, the default setting it's in, being a nameless generic setting, itself. It gets called "Nerath" or "Nentir Vale" or "PoLland" or "The Dawn War setting," and someone off-handedly tossed out an official proper noun at some point, but it's just not a developed, detailed setting, /at all/.

That was the point: no default setting.

Yet, ironically, there are those how love it, or hate it, as a setting. :🤷:
Not disagreeing at all, this is precisely why I don't like it. The lack of detail, development, and honestly originality (in my view) makes me always prefer other settings or homebrew worlds.


Arcadian Knight
Personally I was a big fan of the 4e cosmology and pantheon. I liked how vague it was but that there was a lot of tidbits to be found everywhere for you to build upon. Even power name hinted at varous traditions.
To those who like it the subtlety and freedom to paint it in your own fashion with an overarching / underlying connection to others who do the same is a feature ;) - its a skein upon which to weave homebrew worlds.


Arcadian Knight
Well, it......and 5e's all about the back harkening.
Perhaps it hearkens to my game-world where the transcendent heroes is "the" thing and confirm-able other abstract divine forces not usually something one can pin down as real or not so I am totally onboard ;).


Goblin Queen
Nod. It really reminds me of the glimpses we had of the settings - Greyhawk & Blackmoor, mostly - in early D&D. The difference being that, this time around, there was nothing there beyond the glimpses.
Errm... There definitely was, we just never got to see much of it because, well, 4e took the Soulsborne approach to lore, and because 4e got scrapped before much of it got revealed.


I like the idea of the Dawn War establishing the DnD gods and stuff. I use that for the basis/explanation for how the gods came too and stuff. Such as how Tiamate and Bahamut came to be

Although I use The Great Wheel as the main planar/cosmos of my games. So 4E god lore(with some choices omitted) but Planescape/3E cosmology.

And I like it that way.

And the Astral Sea is the technical name for the Astral Plane.
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