CapnZapp
Legend
I suppose its 4e specific
What makes you say this?
I can't come up with a single reason you couldn't base a campaign in Nentir using 5th Edition or Pathfinder rules...
I suppose its 4e specific
IDK why it keeps getting brought up as such: it's a small, generic locale that could be dropped into any setting, the default setting it's in, being a nameless generic setting, itself. It gets called "Nerath" or "Nentir Vale" or "PoLland" or "The Dawn War setting," and someone off-handedly tossed out an official proper noun at some point, but it's just not a developed, detailed setting, /at all/.
That was the point: no default setting.
Yet, ironically, there are those how love it, or hate it, as a setting. ::
To those who like it the subtlety and freedom to paint it in your own fashion with an overarching / underlying connection to others who do the same is a feature - its a skein upon which to weave homebrew worlds.Personally I was a big fan of the 4e cosmology and pantheon. I liked how vague it was but that there was a lot of tidbits to be found everywhere for you to build upon. Even power name hinted at varous traditions.
Perhaps it hearkens to my game-world where the transcendent heroes is "the" thing and confirm-able other abstract divine forces not usually something one can pin down as real or not so I am totally onboard .Well, it......and 5e's all about the back harkening.
Errm... There definitely was, we just never got to see much of it because, well, 4e took the Soulsborne approach to lore, and because 4e got scrapped before much of it got revealed.Nod. It really reminds me of the glimpses we had of the settings - Greyhawk & Blackmoor, mostly - in early D&D. The difference being that, this time around, there was nothing there beyond the glimpses.
Those were very cool ideas, IMO.Well I ignored the bits of setting fluff I didn't like ("Asmodeus killed God!" "Hell is in the sky!") back in 4e-time, I can certainly ignore it now!