True20

Karl Green said:
I would really love to see a Modern or SciFi based one show up in the printy version :)
Me too, but only if its there on merit.

I wouldn't want a mediocre sci-fi setting keeping out a really good fantasy setting.

Of course, my own highly detailed True 20 homebrew (which has had a whole 2 hours of work on it after I bought the pdf this morning) is based on Invasion of the Body Snatchers but set in a fantasy version of Wales in the Dark Ages.

I have had no trouble incorporating all the intelligent monsters from the pdf even at this early stage. There's something to be said for only having Orcs, Goblins and Ogres to worry about.
 

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The Grumpy Celt said:
The little bit I've read on it suggests it is a streamlined version of the standard d20 system. I wonder how they handle some of the number crunching.

The long version posted earlier is good. Short version: have you read Mutants and Masterminds? That's essentially an early draft of True20, and combat and general gameplay works much the same way.

If you haven't read M&M... well, there's another one to add to your list ;) .
 


amethal said:
There are no prestige classes, and no alignments, but there are character traits (choose one vice and one virtue, but only for flavour reasons) and the equivalent of action points and reputation.
Good summary of the system, amethal. Just one point - Conviction (the action point equivalent for readers who aren't familiar with the system) can be regained by acting in accordance with a character's Vice or Virtue (kind of like WoD's Vice and Virtue vis a vis Willpower in that regard), so there's a game mechanic behind it too. :)

MadBlue
 



Insight said:
I'm going to be involved with a major publisher's setting entry, and I'd be curious to see what people familiar with Blue Rose & True20 would like to see in a setting. We have our own ideas, of course, but it's always nice to get third party opinions.

I'm sure there are plenty of far-out ideas out there, but I would just like to see what a classic D&D-type setting would look like under True20. Wood elves, gnomes, dwarves. Throw in some gods. Scratch together a fantasy kingdom with some dragons flying around.
 

Crothian said:
I reviewed the system but it was from the Blue Rose book and not the True 20 release. It contains no setting info in the review, it was strictly game mechanics. It was released in a issue 0 of a new e-mag Emerald Press is doing. I'm not really that familar with that the magazine is all about all I know is I'm reviewing systems mechanics instead of games for it. Its a little odd.

That would be Genesis Monthly #0 he's talking about: http://www.emeraldpress.net/genesis.html
 

Let me just chime in that True20 is indeed awesome.

You can really see where it came from: Mutants and Masterminds mixed with Psychic;s Handbook (both by Kenson, I believe). Luckily I really liked both of those books, so seeing them cleanly mixed into a good system is great.

And this setting search is interesting to say the least. Not usre how much it will benifit the authors/publishers that submit them, but it should give some interesting material.
 

Macbeth said:
And this setting search is interesting to say the least. Not usre how much it will benifit the authors/publishers that submit them, but it should give some interesting material.

It seems to me that it'll benefit publishers who plan their own True20 line - they get a teaser in the main rulebook, and can market their own books to an audience that's had a taste of the setting. And I'm sure that's GR's plan, to entice third-party publishers into committing to some True20 support. I would guess that's the reason for the two previously published products, to attract companies that are going to make some kind of go at producing their own True20 stuff.
 

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