Living Dead (used to be a template but there are no rules for templates so made it a race)
A person cursed to live beyond death.
RACIAL TRAITS
Average Height:
Average Weight:
Ability Scores: +2 Con
Size: Medium
Speed: 5 squares
Vision: Darkvision
Languages: Common
Skill Bonuses: +2 Endurance +2 Stealth
Undead origin: You are considered undead for things that relate to undead and creature origin
Living Dead: You are immune to poison and disease and don't need to eat sleep or breath
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Resistance of the Undead Undead Racial Power
At-Will
Immediate Reaction Personal
Trigger: You suffer necrotic damage but are still above 0 hp
Effect: You regain hit points equal to the damage just dealt and gain a +2 racial bonus to AC until the end of your next turn.
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Half Dryad
RACIAL TRAITS
Average Height:
Average Weight:
Ability Scores: +2 Con +2 Cha
Size: Medium
Speed: 5 squares
Vision: Darkvision
Languages: Common
Skill Bonuses: +2 insight +2 Bluff
Fey Origin: You are considered fey for things that relate to creature origin
Plant-like: You are considered a plant for things that relate to plants. Anyone may make an insight check opposed by your bluff check to notice that you are plantlike.
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Treestep (move; Encounter) ✦ Teleportation
The Half Dryad can teleport 8 squares if it begins and ends adjacent to
a tree, a treant, or a plant of Large size or bigger.
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Fairy
RACIAL TRAITS
Average Height:
Average Weight:
Ability Scores: +2 Dex +2 Cha
Size: Tiny
Speed: 4
Vision: Darkvision
Languages: Common
Skill Bonuses: +2 Stealth +2 Perception
Fey Origin: You are considered fey for things that relate to creature origin
----
Glide (move; at-will)
You fly up to 8 squares but must end your turn on a solid surface.
You may spend a minor action to hover until the end of your next turn rather than landing. However, you must spend a move action to fly at least 4 squares at the start of your next turn.
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A person cursed to live beyond death.
RACIAL TRAITS
Average Height:
Average Weight:
Ability Scores: +2 Con
Size: Medium
Speed: 5 squares
Vision: Darkvision
Languages: Common
Skill Bonuses: +2 Endurance +2 Stealth
Undead origin: You are considered undead for things that relate to undead and creature origin
Living Dead: You are immune to poison and disease and don't need to eat sleep or breath
----
Resistance of the Undead Undead Racial Power
At-Will
Immediate Reaction Personal
Trigger: You suffer necrotic damage but are still above 0 hp
Effect: You regain hit points equal to the damage just dealt and gain a +2 racial bonus to AC until the end of your next turn.
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Half Dryad
RACIAL TRAITS
Average Height:
Average Weight:
Ability Scores: +2 Con +2 Cha
Size: Medium
Speed: 5 squares
Vision: Darkvision
Languages: Common
Skill Bonuses: +2 insight +2 Bluff
Fey Origin: You are considered fey for things that relate to creature origin
Plant-like: You are considered a plant for things that relate to plants. Anyone may make an insight check opposed by your bluff check to notice that you are plantlike.
----
Treestep (move; Encounter) ✦ Teleportation
The Half Dryad can teleport 8 squares if it begins and ends adjacent to
a tree, a treant, or a plant of Large size or bigger.
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Fairy
RACIAL TRAITS
Average Height:
Average Weight:
Ability Scores: +2 Dex +2 Cha
Size: Tiny
Speed: 4
Vision: Darkvision
Languages: Common
Skill Bonuses: +2 Stealth +2 Perception
Fey Origin: You are considered fey for things that relate to creature origin
----
Glide (move; at-will)
You fly up to 8 squares but must end your turn on a solid surface.
You may spend a minor action to hover until the end of your next turn rather than landing. However, you must spend a move action to fly at least 4 squares at the start of your next turn.
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