D&D General TSR D&D sales numbers compiled by Benjamin Riggs

D&D historian Ben Riggs--author of the upcoming Slaying the Dragon, which is a history of TSR-era (not that TSR, the real one) D&D--compiled some sales figures of AD&D 1st Edition's Player's Handbook and Dungeon Master's Guide from 1979-1990.

Behold! Some actual D&D sales numbers!

While working on my book #SlayingtheDragon I got a ton of primary source documents containing sales data for D&D. With the book coming out, I've been looking for a way to get that data out into the wide world. I'm going to start making charts, and simply posting them. If people want the raw data, I can post that too, but obviously, charts are prettier.

I'm starting with AD&D 1st ed Players Handbook and Dungeon Masters Guide. You'll notice a crash in the mid-80s, and then the sales peter out with the release of 2nd edition.

The sales point to a fact that I believe hasn't been given enough play in our hobby. Namely, TSR was in a tight spot when Lorraine Williams took over the company from Gary Gygax. If it weren't for Lorraine, D&D may have died in the mid-80s.

Just an idea for your consideration...

Oh, and if you haven't preordered my book on D&D history yet, I'll put a link in the comments.

B4BD1DF6-1CCC-4A2E-BC44-43FE5335CE8B.jpeg


Go get his book! It’s going to be interesting!

 
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Parmandur

Book-Friend
I concur about 1e. It was absolutely true that most of the books were owned by the DM. In fact buying a new PHB to replace the one I gave out or the one that walked away was a common thing. It was also true through 2e and even during 3e and 4e, and I ran mostly public games throughout all those editions. 5e has been different.
Might be easier to get one's hand on a PHB now, between cheap Target and Amazon options. But given Beyond and such, it wouldn't surprise me if things are still disproportionately DM focused. Also looking st the supplemental product design strategy.
 

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Reynard

Legend
Having just finished The Game Wizards by Jon Peterson, this bit gives me pause:

The sales point to a fact that I believe hasn't been given enough play in our hobby. Namely, TSR was in a tight spot when Lorraine Williams took over the company from Gary Gygax. If it weren't for Lorraine, D&D may have died in the mid-80s.

No one knows what would have happened otherwise, but I am not sure painting Williams as a hero coming into the "save D&D" is the right way to go.
 

darjr

I crit!
Having just finished The Game Wizards by Jon Peterson, this bit gives me pause:



No one knows what would have happened otherwise, but I am not sure painting Williams as a hero coming into the "save D&D" is the right way to go.
Knowing some of what is in the book via Bens talks and podcasts and readings, Lorraine is, INMHO treated fairly based on facts, and still comes out looking not great. But I think it’s fair and true to say she righted a sinking ship. Maybe she steared it to the rocks at the same time though.
 
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Snarf Zagyg

Notorious Liquefactionist
Having just finished The Game Wizards by Jon Peterson, this bit gives me pause:



No one knows what would have happened otherwise, but I am not sure painting Williams as a hero coming into the "save D&D" is the right way to go.

I disagree. I covered this exact subject in a series of posts after Game Wizards was released.

Here's the big post-


Here's the salient section-

This is the important part- I think that there is a lot of good that people tend to forget. Let's start with the most basic; if you read Game Wizards, or have a passing familiarity with what happened, you quickly understand that Lorraine was not the villain in the ouster of Gygax- she was the hero. Quite literally, she saved TSR. The sheer amount of details and the repetition of them truly paint the picture, but in brief, TSR had massive debts, Gygax was both ignoring the financial issues (and the banks), ignoring meetings, spending TSR's money, and also demanding (in his capacity as majority shareholder) that TSR begin dramatically increasing royalty payments to him. To add to all of that, he negotiated a deal with the Brothers Blume and then reneged on the terms. In short, he was a disaster, and was quickly running what was left of the company into the ground. Lorraine didn't pull this off by herself- all the people involved with TSR at senior levels except Gygax knew the score. If you are a fan of shows like Succession, it's like a scene where the person comes into dictate terms, and realizes that no one is supporting him. Not a single person. More importantly, at the time there were a lot of outstanding liabilities other than just the terrible debts they already had due to poor projections and governance- such as the multiple suits due to the promise of stock options that TSR chose not to honor (settled under Lorraine's watch).

So she should get credit for saving TSR, in my opinion.
 

Sacrosanct

Legend
No one knows what would have happened otherwise, but I am not sure painting Williams as a hero coming into the "save D&D" is the right way to go.
He was very clear during his presentation that she should get credit for what she did, when she did it. But she also gets criticized for what she did, when she did it. I don't think Ben paints her as a hero. But she should absolutely get credit for saving D&D in the 80s. Just like she gets criticized for ruining it in the 90s. My impression of Ben's take on Lorraine was very objective.

One statement that stood out to me Ben said was, "Everyone I interviewed who worked under Gary and Lorraine all preferred to work under Lorraine. Every single one."
 

Mannahnin

Scion of Murgen (He/Him)
This is the important part- I think that there is a lot of good that people tend to forget. Let's start with the most basic; if you read Game Wizards, or have a passing familiarity with what happened, you quickly understand that Lorraine was not the villain in the ouster of Gygax- she was the hero. Quite literally, she saved TSR. The sheer amount of details and the repetition of them truly paint the picture, but in brief, TSR had massive debts, Gygax was both ignoring the financial issues (and the banks), ignoring meetings, spending TSR's money, and also demanding (in his capacity as majority shareholder) that TSR begin dramatically increasing royalty payments to him. To add to all of that, he negotiated a deal with the Brothers Blume and then reneged on the terms. In short, he was a disaster, and was quickly running what was left of the company into the ground. Lorraine didn't pull this off by herself- all the people involved with TSR at senior levels except Gygax knew the score. If you are a fan of shows like Succession, it's like a scene where the person comes into dictate terms, and realizes that no one is supporting him. Not a single person. More importantly, at the time there were a lot of outstanding liabilities other than just the terrible debts they already had due to poor projections and governance- such as the multiple suits due to the promise of stock options that TSR chose not to honor (settled under Lorraine's watch).

So she should get credit for saving TSR, in my opinion.
Yup. Not to call her an angel or hero. There were definitely a couple of very bad, very big business decisions under her later, and some more run of the mill questionable choices too. But Game Wizards makes very clear that Gary and the Blumes had pretty close to run the company into the ground, and Williams definitely pulled it out of the nosedive and kept it alive.
 

Mannahnin

Scion of Murgen (He/Him)
In the original chart, that certainly is a precipitous drop from 1983 to 1984! Interesting, considering 1984 was when the Dragonlance novels were released. I would've thought that would've counted for something.

From what I recall the D&D Basic line outsold 1e and 2e AD&D combined, which is saying something. In hindsight, I think it is the most elegantly and succinctly presented version of D&D out there. Even though I started with the red box Basic, when I recently picked up the Moldvay Basic rules, I was impressed by how they also provided a much more easily understood game than AD&D. I love AD&D and all, but in hindsight I consider BECMI to be the better-presented, more concise game.
I note also that Mentzer Basic (the first BECMI set) came out in 1983.

I wonder if some share of the sales that would have otherwise gone to AD&D books, particularly that year, went to the new, shiny, Elmore cover art-featuring, fancy basic set.
 

This matches pretty well with my observations, though I was still a kid when I got on board in 1985, and missed the whole original wave.

One point I'd note that I definitely remember, is that not every 1E player even switched to 2E. Some folks were content with their old rules and the house rules they'd adopted to make them work the way they wanted, and had no interest in re-buying a new edition from TSR.
Honestly, of course there were some. I think the truth is though, 2e's rules were just a bit cleaner and easier to use than 1e's, and they are BASICALLY the same mechanics. So if you wanted to use some 1e thing that wasn't available in 2e or didn't do what you wanted, you just used the 1e version and it 'just worked'. Half-Orcs are a prime example, nobody was really deprived of them as long as they had a 1e PHB. So, I think a LOT of us basically played 1e with 2e rules. I mean, I think a lot of us never really even thoroughly read the 2e rules, we just noted what was missing, converted characters and monsters to the 2e versions, and kept the 1e versions of the missing stuff and played on uninterrupted. 1e stuff was readily available for anyone that wanted it, even in the late '90s you could still pick up a lot of the books in book stores and hobby shops brand new if you just dug around in the back of the store a bit. I mean, stuff like OA never DID get a reprint (there were 2e supplements that provided kits that did similar stuff). Still, I never played with anyone who eschewed THAC0 and insisted on using 1e attack tables instead, or stuck with d6 initiative rolls.
 

I'll go one further - I know folks who were actively angry about how 2e turned out and got as mad about it as any edition warrior online ever has. Mostly I think it was the art direction changes, but they'd at least claim that different changes to the rules (that anyone looking at today would see as "minor tweaks") were nonsensical changes that didn't need to be made. I remember one guy I knew being absolutely incensed at the idea of priest spheres, of all things (though again - I suspect he was mostly mad about the art changes and the fact that he thought 2e was "too fluffy" and not "metal" like 1e was - and once you decide you don't like something everything will start bugging you about it).

Beyond him, though, I remember a few people who were really disappointed in how unambitious 2e was as far as game design and called it a cash grab. The few I kept in touch with were much happier with 3e when it came out.
Well, yes, 2e struck us as being rather a lackluster update in the sense that it didn't fix any of our actual issues with AD&D. OTOH that didn't mean it wasn't useful. When I would DM I would have the whole stack of 1e and 2e books on hand to reference. 'New Edition' didn't exactly mean what people think of today as it being some sort of total game reboot. It was just a slightly tweaked rewrite of the existing game that you could use. What some of us REALLY wanted was something entirely new, but that wasn't in the cards. 3e admittedly did that, and that may be why it caused a lot bigger uptick in sales vs 2e.
 

Snarf Zagyg

Notorious Liquefactionist
Honestly, of course there were some. I think the truth is though, 2e's rules were just a bit cleaner and easier to use than 1e's, and they are BASICALLY the same mechanics. So if you wanted to use some 1e thing that wasn't available in 2e or didn't do what you wanted, you just used the 1e version and it 'just worked'. Half-Orcs are a prime example, nobody was really deprived of them as long as they had a 1e PHB. So, I think a LOT of us basically played 1e with 2e rules. I mean, I think a lot of us never really even thoroughly read the 2e rules, we just noted what was missing, converted characters and monsters to the 2e versions, and kept the 1e versions of the missing stuff and played on uninterrupted. 1e stuff was readily available for anyone that wanted it, even in the late '90s you could still pick up a lot of the books in book stores and hobby shops brand new if you just dug around in the back of the store a bit. I mean, stuff like OA never DID get a reprint (there were 2e supplements that provided kits that did similar stuff). Still, I never played with anyone who eschewed THAC0 and insisted on using 1e attack tables instead, or stuck with d6 initiative rolls.

I mean ... sorta?

Look, all of TSR-era D&D is mostly compatible. From outer space, OD&D, 1e, 2e, B/X, and BECMI are all the same game. You can take an OD&D module (like B1) and run it with 2e characters without much fuss.

But ... they are also different. Pre-UA 1e is incredibly different than, say, kit-level 2e. Sure, a lot of the basic mechanics are the same, in the same way that RC-era Basic is essentially the same as playing 1e with OA rules, but ... also different.

And while you had your experience, mine was very different. Sometimes it's the small differences that cause the biggest problems. The schism between the 1e/2e players, while seemingly minor now, was a pretty big deal for people in my neck of the woods then.

Those small distinctions can be vicious.

judean-peoples-front-peoples-front-of-judea.gif
 

So on that ... you are correct regarding the insanely high sales of the Red Box. But we need to be careful about what that actually means.

Moldvay, and to an even greater extent, Mentzer, were ominpresent. You could not only get them at hobbyist store, or at B. Dalton/Waldenbooks, but they were selling them at toy stores and department stores. They were ... everywhere.

So they ended up being gifted all of the time. It was incredibly common to know people who had the set and didn't play. Or who had the set and were playing AD&D (they had enjoyed it and "moved on"). In fact, I can't think of a single AD&D player I knew that didn't also have a copy of the Red Box / Moldvay, either because they had bought it or because some well-meaning friend or relative heard that they were "into D&D" and bought it for them.

There were people that played B/X and BECMI exclusively. But the majority of support (from the books, to the modules, to Dragon Magazine) was geared to support AD&D, and IME, the majority of players either played AD&D or were playing a hybrid set of rules (like AD&D with some B/X modules).
Yeah, its funny, back then we didn't even account Basic in its various forms as a game that people actually PLAYED. I bought a copy of Holmes when it came out, because you couldn't even find copies of the LBBs (it was always sold out) and that was the only way to get some rules that we could run our own games with. However, as soon as the MM and PHB came out, we just grafted it onto our existing play of Holmes (which we freely mixed with original D&D stuff as well). I mean, you could play a Basic module or even drag a Basic character into AD&D and it just 'kinda worked'. I think MOST people that got started with Red Box ended up playing at least some AD&D, and there seemed to be little perception in the early '80s of those being really different games. B/X was mostly seen as an improved starter set vs Holmes (which I think was out of print by then) and it wasn't until BECMI came out that I recall people starting to think of them as really separate games.
 

That's the thing about anecdotes, it's true: but it doesn't surprise me that the 1E PHB and DMG sales track so closely. That suggests that maybe most groups had just one PHB, or 1.something on average.
I certainly wouldn't claim to know, but IME most people had either all three core AD&D 1e books, or none. There were a FEW people that bought a PHB and then never got the other books, but it seemed like in our groups we had a LOT of books! Like if there were 6 or 7 people at the table, we'd have AT LEAST 4 copies of each book. Of course I was in a LARGE club for a while with a lot of hardcore gamers, and then in college people tended to have a lot of stuff too. I'm sure if you were in High School or 8th Grade in 1983 it was probably different...
 

I mean ... sorta?

Look, all of TSR-era D&D is mostly compatible. From outer space, OD&D, 1e, 2e, B/X, and BECMI are all the same game. You can take an OD&D module (like B1) and run it with 2e characters without much fuss.

But ... they are also different. Pre-UA 1e is incredibly different than, say, kit-level 2e. Sure, a lot of the basic mechanics are the same, in the same way that RC-era Basic is essentially the same as playing 1e with OA rules, but ... also different.

And while you had your experience, mine was very different. Sometimes it's the small differences that cause the biggest problems. The schism between the 1e/2e players, while seemingly minor now, was a pretty big deal for people in my neck of the woods then.

Those small distinctions can be vicious.

judean-peoples-front-peoples-front-of-judea.gif
Meh, obviously you could find people that were exercised about most anything, but its hard IMHO to make a case that there was much of a partisan divide between editions or Basic/AD&D either. It was all just 'stuff to use', grist for the mill. I mean, one of the major campaigns I played in during the '80s was a fusion of 1e, Gamma World, Boot Hill, Fight in The Skies, Car Wars, and various other games. Nobody was concerned about a 1 point AC mismatch between a Basic Fighter and a 1e or 2e Fighter. 1e vs 2e was an ESPECIALLY minor difference, as a 1e Fighter for example is literally 100% 2e compatible (unless you used certain options from UA or certain flavors of NWPs, then you might have to make some adjustments, assuming anyone actually cared). Even classes that got some changes to them, like Rangers, your 1e Ranger would STILL WORK FINE in 2e! I mean, to the level of every number works out perfectly well, etc. You have a few spells the 2e version won't give you, and a few options that 1e lacks which you probably would have chosen, and your special abilities are a tiny bit different.

Even 'kit level' 2e is not actually 1e incompatible. I would say if you backported one of those PCs to 1e, then they would likely be overpowered, as 1e really assumes PCs have pretty minor and restricted special abilities, but some of the kits go a bit overboard. Even 1e has that problem with itself though, as UA and OA add some stuff that is a LOT stronger than bog standard PHB 1e (martial arts for example are TOTALLY broken if you min/max them vs any 1e PC).
 

Snarf Zagyg

Notorious Liquefactionist
Meh, obviously you could find people that were exercised about most anything, but its hard IMHO to make a case that there was much of a partisan divide between editions or Basic/AD&D either. It was all just 'stuff to use', grist for the mill. I mean, one of the major campaigns I played in during the '80s was a fusion of 1e, Gamma World, Boot Hill, Fight in The Skies, Car Wars, and various other games. Nobody was concerned about a 1 point AC mismatch between a Basic Fighter and a 1e or 2e Fighter. 1e vs 2e was an ESPECIALLY minor difference, as a 1e Fighter for example is literally 100% 2e compatible (unless you used certain options from UA or certain flavors of NWPs, then you might have to make some adjustments, assuming anyone actually cared). Even classes that got some changes to them, like Rangers, your 1e Ranger would STILL WORK FINE in 2e! I mean, to the level of every number works out perfectly well, etc. You have a few spells the 2e version won't give you, and a few options that 1e lacks which you probably would have chosen, and your special abilities are a tiny bit different.

Even 'kit level' 2e is not actually 1e incompatible. I would say if you backported one of those PCs to 1e, then they would likely be overpowered, as 1e really assumes PCs have pretty minor and restricted special abilities, but some of the kits go a bit overboard. Even 1e has that problem with itself though, as UA and OA add some stuff that is a LOT stronger than bog standard PHB 1e (martial arts for example are TOTALLY broken if you min/max them vs any 1e PC).

Yeah, no. That wasn't it at all.

The reason 2e was roundly vilified by (some) players had a lot of reasons, including (but not limited to) the following:

1. It was the post-Gygax edition. Right out of the gate, that turned off a lot of people (especially because it wasn't generally known what happened). Remember that 2e was released shortly after WG7 ... so, yeah.

2. Caving into the Satanic Panic. 2e was the "cleaned up" edition, without devils and demons and half-orcs and the evocative line art. Again, this was a major point for some players.

3. "Dumbing it down." We laugh about Gygaxian purplish prose now, but one person's rules streamlining is another person's "dumbing it down."

4. Storygames and books and heroes, oh my. Finally, 2e was seen (rightly or wrongly) as the final step toward the Hickman model for D&D- settings and heroes as opposed to the older free-wheeling model.

So beyond the mechanical changes, there was a backlash to what 2e embodied. I'm not saying it was right or wrong, but it was every bit as vicious as any other edition war. There just wasn't a prominent internet to spread it around.
 

darjr

I crit!
Yeah, no. That wasn't it at all.

The reason 2e was roundly vilified by (some) players had a lot of reasons, including (but not limited to) the following:

1. It was the post-Gygax edition. Right out of the gate, that turned off a lot of people (especially because it wasn't generally known what happened). Remember that 2e was released shortly after WG7 ... so, yeah.

2. Caving into the Satanic Panic. 2e was the "cleaned up" edition, without devils and demons and half-orcs and the evocative line art. Again, this was a major point for some players.

3. "Dumbing it down." We laugh about Gygaxian purplish prose now, but one person's rules streamlining is another person's "dumbing it down."

4. Storygames and books and heroes, oh my. Finally, 2e was seen (rightly or wrongly) as the final step toward the Hickman model for D&D- settings and heroes as opposed to the older free-wheeling model.

So beyond the mechanical changes, there was a backlash to what 2e embodied. I'm not saying it was right or wrong, but it was every bit as vicious as any other edition war. There just wasn't a prominent internet to spread it around.
Yea, sadly, a lot of this. Some of it still causes arguments among the crappy of the OSR folks to this day.

Happily most of the OSR folks I listen too/watch do not.
 

That is entirely possible. But lacking concrete data on play back then, sales remain (as far as I'm aware) the only metric we can use.

It's funny, even when I switched to AD&D, I was pretty much running it using a Basic engine. It's not like I was mixing and matching my BECMI and 1e books, but my understanding of how to play AD&D was still very much informed by what I had learned from Basic.

So on that ... you are correct regarding the insanely high sales of the Red Box. But we need to be careful about what that actually means.

Moldvay, and to an even greater extent, Mentzer, were ominpresent. You could not only get them at hobbyist store, or at B. Dalton/Waldenbooks, but they were selling them at toy stores and department stores. They were ... everywhere.

So they ended up being gifted all of the time. It was incredibly common to know people who had the set and didn't play. Or who had the set and were playing AD&D (they had enjoyed it and "moved on"). In fact, I can't think of a single AD&D player I knew that didn't also have a copy of the Red Box / Moldvay, either because they had bought it or because some well-meaning friend or relative heard that they were "into D&D" and bought it for them.

There were people that played B/X and BECMI exclusively. But the majority of support (from the books, to the modules, to Dragon Magazine) was geared to support AD&D, and IME, the majority of players either played AD&D or were playing a hybrid set of rules (like AD&D with some B/X modules).
 

Jer

Legend
Supporter
There just wasn't a prominent internet to spread it around.
This needs to be underscored. Without the Internet every local gaming community was more detached from each other. If you weren't in an area where there was a vocal backlash to the new edition you might not realize people had a problem with it at all outside of some cranky letters in Dragon magazine or other gaming outlets. If your local gaming community included people who just wouldn't shut up about it you might think the reaction was bigger than it actually was too.

But in my local gaming community it was definitely the case that there were folks who either stuck with 1e or eventually transitioned to playing this awesome new Vampire game that was definitely not going to wimp out like D&D did because of the view that AD&D was becoming a kids game.
 

Sacrosanct

Legend
Yea, sadly, a lot of this. Some of it still causes arguments among the crappy of the OSR folks to this day.

Happily most of the OSR folks I listen too/watch do not.
Oh, for sure. Just hang out at any OSR or old school D&D FB group. Anything not OD&D or 1e will inevitably have someone blast it. Even 2e.
 

Yeah, no. That wasn't it at all.

The reason 2e was roundly vilified by (some) players had a lot of reasons, including (but not limited to) the following:

1. It was the post-Gygax edition. Right out of the gate, that turned off a lot of people (especially because it wasn't generally known what happened). Remember that 2e was released shortly after WG7 ... so, yeah.

2. Caving into the Satanic Panic. 2e was the "cleaned up" edition, without devils and demons and half-orcs and the evocative line art. Again, this was a major point for some players.

3. "Dumbing it down." We laugh about Gygaxian purplish prose now, but one person's rules streamlining is another person's "dumbing it down."

4. Storygames and books and heroes, oh my. Finally, 2e was seen (rightly or wrongly) as the final step toward the Hickman model for D&D- settings and heroes as opposed to the older free-wheeling model.

So beyond the mechanical changes, there was a backlash to what 2e embodied. I'm not saying it was right or wrong, but it was every bit as vicious as any other edition war. There just wasn't a prominent internet to spread it around.
Well, in our ordinary, fairly active, D&D player's lives all this was a big nothing, really. We rolled our eyes a bit at 'Baatezu' as a cheesy pretend renaming of 'Devil' and just kept calling them devils for instance. I liked Gygax's prose well enough, but by the time we got to 2e we were well past caring what any of the books said. That also kind of did for point 4, we couldn't care less basically what some guy named Jeff Grub or whomever told us about how we should DM! lol. I mean, I remember reading that part of the DMG and thinking that using 'circumstantial' or 'goal specific' XP was probably a good idea, as a general thought. OTOH by that point we were kind of starting to ditch XP as a formal mechanism anyway.

So, of course, different groups (like I say, younger ones perhaps who didn't have the long history of AD&D play behind them already) maybe were a little more exercised about this or that. Given that the Internet didn't exist yet in any real form, we just did our stuff, and even at the cons of that time which I remember attending there wasn't a lot of huff about it. I know there were a few people that got really excited and 'mad' about 2e, but it was basically IME like .1% of the community and we thought they were sillier than 'Baatezu'.
 

Snarf Zagyg

Notorious Liquefactionist
Well, in our ordinary, fairly active, D&D player's lives all this was a big nothing, really. We rolled our eyes a bit at 'Baatezu' as a cheesy pretend renaming of 'Devil' and just kept calling them devils for instance. I liked Gygax's prose well enough, but by the time we got to 2e we were well past caring what any of the books said. That also kind of did for point 4, we couldn't care less basically what some guy named Jeff Grub or whomever told us about how we should DM! lol. I mean, I remember reading that part of the DMG and thinking that using 'circumstantial' or 'goal specific' XP was probably a good idea, as a general thought. OTOH by that point we were kind of starting to ditch XP as a formal mechanism anyway.

So, of course, different groups (like I say, younger ones perhaps who didn't have the long history of AD&D play behind them already) maybe were a little more exercised about this or that. Given that the Internet didn't exist yet in any real form, we just did our stuff, and even at the cons of that time which I remember attending there wasn't a lot of huff about it. I know there were a few people that got really excited and 'mad' about 2e, but it was basically IME like .1% of the community and we thought they were sillier than 'Baatezu'.

I don't know what to say. I'm glad that was awesome for you. Heck, in my neck of the woods no one cared about the transition from 3e to 4e, so I guess that was no big deal either, right?

....all I can do is reiterate what I saw then, and what I continue to see today. There were a fair number of people that did not react well to 2e. Even today (EVEN TODAY!) there are people that still react against 2e.

I can keep telling you this. I can provide the reasons. Others can tell you. I'm glad you didn't notice. Doesn't mean it didn't happen.
 

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