Mycanid
First Post
Hey there Glyfair!
Well you and I have talked back and forth about the subject of working out and analyzing old day memories quite a bit it seems.
Interesting that you mention the research stemming from hearing people talk about being grateful to have a 14 and all. That sounds like it was from folks playing the Basic/Expert etc. games.
In almost no game that I played in the Advanced setting was this the case. Again, as I mentioned elsewhere (I think?!
) the standard for me for 1eAdnd stats is best reflected in the characters at the end of the U series modules. I played the 1eAdnd far more than the Basic/Expert etc. versions of the game.... So for me at least that has always been my reference point.
As we have discussed many times, "standards" in these sorts of things are such tricky things to nail down rationally or "historically" even. It's a hard thing. So many people simply use their strongest aesthetic experiences of the game (whether in or out of the game environment interestingly - I've seen myself molded by both) as their reference experiences. They had a meaningful experience (in the literal sense of the word - an experience full of meaning: aesthetic solely and/or the aesthetic experience that is accompanied by the organizational principle in our soul "putting things in line" for us, however small or tiny it may be), and thus they naturally remember and "add on", build off, attempt to re-create or even "amplify" these experiences of "meaning". When new material arrives they are unused to many feel taken aback and unsure - they are externally on "unfamiliar" ground.
Well, I better not go on too much here with my "thinking aloud".
Well you and I have talked back and forth about the subject of working out and analyzing old day memories quite a bit it seems.

Interesting that you mention the research stemming from hearing people talk about being grateful to have a 14 and all. That sounds like it was from folks playing the Basic/Expert etc. games.
In almost no game that I played in the Advanced setting was this the case. Again, as I mentioned elsewhere (I think?!

As we have discussed many times, "standards" in these sorts of things are such tricky things to nail down rationally or "historically" even. It's a hard thing. So many people simply use their strongest aesthetic experiences of the game (whether in or out of the game environment interestingly - I've seen myself molded by both) as their reference experiences. They had a meaningful experience (in the literal sense of the word - an experience full of meaning: aesthetic solely and/or the aesthetic experience that is accompanied by the organizational principle in our soul "putting things in line" for us, however small or tiny it may be), and thus they naturally remember and "add on", build off, attempt to re-create or even "amplify" these experiences of "meaning". When new material arrives they are unused to many feel taken aback and unsure - they are externally on "unfamiliar" ground.
Well, I better not go on too much here with my "thinking aloud".