Tumbling for Wizards


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Ki Ryn said:
I just noticed that Tumbling isn't an exclusive skill. So anyone who is not encumbered by armor or weight should probably spend the 2 skill points to pick this up right?
Right, it is a nice skill, unless you see your character as clumsy.

If I'm a wizard and have points to spare, is there any reason why I shouldn't have Tumbling at 1? That gives me a chance to avoid AoO's and reduce falling damage for free doesn't it?
If you make your skill check roll, yes, but it's not "for free."

My kobold wizard with his 18 Dex would have a 50/50 chance of avoiding most movment AoO's, all for a mere 2 skill points. Seems like a great deal! Is there some restriction that I'm missing here?
That's about right. You would have to roll a 10 or better to make the DC 15 skill check. Just don't try to tumble through the enemy or you will get cut to ribbons. :D
 

I think tumble is very much the wizards friend. And I'd put more than 1 rank into it. Combied with the boots of cheat, you can tumble away from mellee and get enough range that even readied partial charges usually wont interupt your spells.
 

More fire!

The item that gives +10 to tumble is not a house rule. The rules for it are set in the DMG.

It does need to be approved by the DM just like every other item.
 

dcollins said:


Because all "new items" need to be specifically allowed by the DM, of course. (DMG p. 178 and elsewhere).

That doesn't make it a house rule per say. It's DM's approval, not a new rule.
 


I do not disagree with +10 skill check magic items.

What I DO disagree with, is their pricing. 2,000 gp for such an item is far too cheap, unless your campaign's baseline wealth is much lower than the standard.

As it is, if one just stuck with the existing skill boosting items in the DMG (e.g. Cloak of elvenkind, armor of shadows, etc.), then there are no problems. But for me, when everything is given the ability to tack on the equivalent of ten ranks before you could even HAVE such ranks, then problems erupt from the woodwork.

In hidsight, It would have been better to give most skills their bonuses based on ranks, rather than set DC's for a task only.

That said, there is absolutely nothing wrong with an acrobatic wizard. If you see your wizard as the type to take some circus training in acrobatics, then go for it.
 

Stalker0 said:
This is why the tumble skill is officially broken IMHO:)

And why opposed tumble checks are a beautiful thing:D

The only broken thing about tumble is even on a failure you can still tumble through an occupied square.

If you think it is too easy, up the difficulty(BAB+10 for example) An opposed check just slows down the game and doesn't fit the other existing not making an opening checks like concentration.
 

Crothian said:
That doesn't make it a house rule per say. It's DM's approval, not a new rule.

There is no difference. If it's not detailed in the rulebook, it's a house rule. The rules on DMG p. 242 are for use by DMs and not players ("magic items you invent", referring to DMs on p. 243).

Allowing PCs to arbitrarily design their own items is not part of the core rules. DMG p. 11: "As DM, you get to make up your own spells, magic items, races, and monsters!" All of those are what are commonly referred to as "house rules".

Finally, here's Monte Cook's comment on how to use that table on p. 242: "But to answer the question we must discuss something about the question itself. The "you"in "How do you figure Market Value?" should ALWAYS be the DM. It should always be the last thing that's done in the process. Do not -- I repeat -- do not allow players to look at that table and see what they can make for X amount of gold..."

And, amusingly, the last entry on Monte's web page at http://www.montecook.com/arch_dmonly3.html specifically mentions a Tumble +10 item, at which Monte throws up his hands and refuses to even think about it.
 
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Shard O'Glase said:


The only broken thing about tumble is even on a failure you can still tumble through an occupied square.

Unless you are tripped or grappled that is...or unless your foe had a readied action (a rarity).
 

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