TURTLEDOME!: Battle Bone (DM: KenHood, Judge: Lord S.)

Vaunea's axe strikes, but the hide of alligator deflects the edge. (Brash Strike: 17 v. AC, Miss!)

Vaunea yells, "Vaunea need drink. Drivan then Vaunea."

"Okay! Okay! Going as fast as I can!"

[sblock=Mikey's Potions]If Mikey administers the potion, it's a standard action for Mikey. He can hand you a potion as a minor action.[/sblock][sblock=Reklaw]
IC is still down so go ahead and roll your lucky d20 for me Ken! ;)
And an 8 on the save...

I think you guys just jinxed my lucky d20.[/sblock]

Status and Initiative said:
Goliath
Halfling

Finnian: Initiative 16, HP 10/26, bloodied; Erlai: 10 damage
Evil Wizard: Initiative 16, 27 damage, bloodied
Earl, the Crocodile: Initiative 15, 10 damage
Olivia: Initiative 13, 8 damage
Leperchauns (x8)
Half-Orc

Drivan: Initiative 10, HP -5/22, DYING!
Angry Mob: Initiative 9
Uncle Mikey: MINION! Initiative 5
Vaunea: Initiative 4, HP: 17/38 , bloodied
Emral: Initiative 2, 5/22 bloodied <= YOUR TURN!
 

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Emral dashes over to the fray and lets loose with one of his more powerful sorceries: Tempest Breath! With a great exhalation, he spews a blast of green energy into his foes, covering the area with his deadly, deadly spell.



[sblock=ooc]

Emral moves to F7, and the spell is a Blast 3, +4 vs. Reflex, 2d6+7 acid, and the targets can't gain combat advantage on anyone... which may only be a big deal for the crocodile, but oh well. Suffice it to say, I'm hoping to catch only my foes in this, avoiding my party members. I'm guessing the doorway isn't an obstacle?

do I have to roll for each foe?

vs Roger:1d20+4=22
vs Olivia: 1d20+4=23
vs Crocodile: 1d20+4=8

and damage for each, I'll do in one roll (I now know why they have a "how many times" function; as a mostly-fighter, it's never come up before!)

Damage: same order: 2d6+7=12, 2d6+7=16, 2d6+7=14

[/sblock]
 


[sblock]
So once we finish this fight we're technically level 2 right? So that means I can start character #2;)

Heh, one more swing from Vaunea's axe, and we'll have two of you already! Maybe we could ride Ken's being nice, and he'd let you have more actions every round... for half damage? I vote yes!

I've been thinking about that myself. I'd like to try my hand at a defender or a leader; I've played three characters, if you count early Emral, one controller, two strikers (sorcerer and barbarian). I've never had a high charisma character before, and I'm enjoying that part of Emral, so maybe a Chaladin?
The thing is, it's hard with 4e to be good at more than one thing; you need at least a +4 to be effective, and backup powers for high stats take up more points; and there are so many other abilities that just plain come in useful, that you're dead without. I'll want perception, hit points, the ability score I hit with to be high, athletics, effective defense scores, and charisma for talking to people. That's not really possible with so many of the race/class options that I'm seeing. Warlord is a good example, as the concept of a gnome warlord (little guy barking orders) should be good, but for many of the powers I need to hit in order to bark those orders (meaning I need a dragonborn or genasi). Sorcerer/rogue is possibly the best option in the game so far, that I've seen, if only for the layers of useful skills, ability scores, and powers, but I'm already building one in this game. Tricky stuff... maybe I'll hold off a while.
[/sblock]
 

I'm guessing the doorway isn't an obstacle?
That would be incorrect. The door is closed, so line of sight/effect is broken with Olivia and Roger. You can't attack them with the spell.

do I have to roll for each foe?
You roll an attack for each foe, but you only roll damage once.

Since two of your targets are not available, I'll let you reconsider this action. Let me know if you want to stick with it, and I need the exact square(s) on which your area of effect is targeted, because it might hit your party.
 

[sblock=Out of Character]
So once we finish this fight we're technically level 2 right? So that means I can start character #2;)
I'd finish level 2 Drivan first...

The thing is, it's hard with 4e to be good at more than one thing...
You're kicking against the limitations of the game when you try to create a multi-purpose character. 4E is all about the team, and it's actually more fun to make a specialist.

Palindrome, my first 4E character, was designed as a Jack of All Trades. He sucked hairy monkey butt mechanics-wise. Tonk and Hacker are more fun to play.[/sblock]
 
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[sblock=Kenhood]Probably a good idea to finish this adventure first. Definitely agree about the specialist aspect of 4E. Tonk is a great example of being a specialist, he has some crazy damage for a level 1. Haven't seen Hacker in play, which adventure is he in?[/sblock]
 

EDIT!!!

Emral is going to do a maintenance round, spending his SECOND WIND and using his other action to pick up Bill's dagger!

so that's +5hp (10 total) and +2 to defences, and I get my hands on that dagger. I think that's all my actions.
 
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[sblock=ooc]I know what you mean. I think, though, that I'd like to have a character who can... do stuff. I don't mind having a niche, but what gets me about 4e is how some of the character concepts just plain old don't work. Warlords... well, they have to be in melee, but they don't get great combat stats. Or they can't be inspiring *and* tactical, and in melee.

Likely, I'll be going defender or leader on these boards because of the demand for them. A kalashtar chaladin would be sweet for a number of reasons. Or an eladrin swordmage... or a Deva swordmage... I wonder if there's hybrid characters in living 4e yet; I could maybe pull off a deva invoker/swordmage and call him/her gandalf...[/sblock]
 

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