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TUW: The Outpost


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Kwargrow

Gamer Extraordinaire
Since his bludgeons are ineffective, Taylar intends to change tactics and will attempt to Heat the wolverine he is engaged with, using Lighter Pine to enhance the effect, hoping the creatures will fear fire. He will use his bludgeons to aid in his physical defense.
88, 69
 

MacConnell

Creator of The Untamed Wilds
... Raven Elk... spear.
... Taylar... Heat... Lighter Pine...
Adisakti continues to assault the wolverines using both knife and saber. He will bend chemical waylines to enhance his athletic skill.
Taylar: 250 + 200(bend) = 450
Raven Elk: 257 + 200(spear) = 457
Adisakti: 224 + 50(blade) = 274, 324, 374, 424
W1: 210 + 40(dazed) + 50(bite) = 300, 350, 400, 450
W2: 200 + 50(bite) = 250, 300, 350, 400, 450
Taylar: 32(strength), 32(motility)
Adisakti: 42(camo), 42(athleticism)
W2: -16(athleticism)
Taylar: 51(aggression) + 43(accuracy) + 32(fury) +
Raven Elk: 31 + 31 + 40 + 54 = 156
Adisakti: 34(finesse) + 36 + 42(clarity) + 54 = 166 + 42(athleticism) = 208
Wolverines: 66 + 46 + 11 + 44 = 167

Taylar: 50(defend) + 41(avoidance) + 25(analysis) + 69(d100) = 185
Raven Elk: 31 + 31 + 40 + 54 = 156
Adisakti: 34 + 42 + 30 + 67 = 173 + 42(camo) = 215
Wolverines: 66 + 46 + 11 + 57 = 180
Taylar: 52(bending) + 32(heat) x 2(lighter pine)+ 88(d100) = 204
Raven Elk: 53(bending) + 30(acidity) + 83 = 166
Adisakti: 40 + 41 + 85 = 166

Wolverines: 46 + 11 + 75 = 132
W1: Mind: 3 - 1 = 2, Dazed.
204 - 132 = 72% * 4 = 3. Body: 10 - 3 = 7, hurt.
166 - 132 = 34% * 4 = 1. Body: 7 - 1 = 6, hurt.
W2: 208 - 180 = 28% * 23 = 1 - 10, ineffective
166 - 132 = 34%
Changing tactics, it is Raven Elk who is now unable to hit the agile wolverine. The beast bites at him twice during the engagement, but catches only clothing. Taylar uses a piece of lighter pine to cause some internal heat damage to the monster but not enough to generate a visible effect. Raven Elk adds some acidity of his own. The animal is now dazed and hurt

Adisakti and his beast seem to be engaged in some violent dance that, as yet, produces no contact.

Only a few seconds of time has passed. The voraciousness of the wolverines is undaunted and they continue to assault the three men.
Taylar: Mind: 10 - 2 = 8, dazed.
Bracers: 16
Spaulders: 18 - 2 - 1 = 15
Tunic: 57 - 2 - 6 - 2 - 6 - 6 = 35
Raven Elk: Mind: 10 - 2 = 8, dazed.
167 - 156 = 11% * 6 = ~1. ineffective
Buckler: 19
tunic: 57 - 4 - 6 - 1 = 46
Adisakti: Mind: 10 - 1 = 9, irritated.
Bracers: 19 - 2 = 17
OOC: Current Inventory:
harnin short swords: 14 (In Refuge)
bronze colored Dancer's Spike
harnin Longsword
halarin throwing knives: 24
Coins:
marks: 85

Animal Parts:
Feline Leg Bone: 1. ??
Peccary Hides: 60% coverage, max value 3

Minerals:
  • Slate: 62: {Thump x2}
  • Flint: 4 {Heat x2}
  • Coal: 1: {Heat x3}
  • Bloodstone: 2: {Confluence +1}
  • Sunstone: 8: {Persona +1, Muddle x2}
  • Heartstone: 5: {Confluence +1}
  • Lodestone: 1 {shock x2}
Ores:
  • Zinc Ingots: 1: {Health +1, Mend x2}
  • Tin Ingot: 1: {Persona +1, Muddle x2}
  • Lead Ingot: 10: {- Body x2}
  • Iron Ingot: 1 {Confluence +1, Mend x2}
  • Calcium Ingot: 1: {Cohesion +1, Restore x2}
Plants:
  • Lighter Pine: 7 measures {heat x2}
  • Mend Leaves: 3 measure {+ Body x2}
  • Muddle Leaves: 2 measure {- Mind x2}
Unknown Items:
  • Angry Spirit Dust: ??
.
Acolyte Avery's Ledger (In Refuge)
DoD Training Ledger (In Refuge)
OOC: Each character receives 5 DP. State combat actions. Provide two random rolls.
 


MacConnell

Creator of The Untamed Wilds
... Taylar will use...
Adisakti yells over at his friends. "These cannot be normal wolverines!"

He presses the foul beast as best he can.
Taylar: 450 + 50(bludgeon) = 500, 550, 600, 650
Raven Elk: 457 + 200(bending) = 657
Adisakti: 424 + 50(blade) = 474, 524, 574, 624
W1: 450 + 30(dazed) + 40(hurt) + 50(bite) = 570, 620
W2: 450 + 50(bite) = 500, 550, 600, 650
Taylar: 32(strength), 32(motility)
Adisakti: 42(camo), 42(athleticism)
W2: -16(athleticism)
Taylar: 51(aggression) + 43(accuracy) + 32(fury) + 89(d100) = 215 + 32(strength) = 247
Raven Elk: 31 + 31 + 40 + 50 = 152
Adisakti: 34(finesse) + 36 + 42(clarity) + 70 = 182 + 42(athleticism) = 224
Wolverines: 66 + 46 + 11 + 60 = 183

Taylar: 50(defend) + 41(avoidance) + 25(analysis) + 89(d100) = 205 + 32(motility) = 237
Raven Elk: 31 + 31 + 40 + 50 = 152
Adisakti: 34 + 42 + 30 + 70 = 176 + 42(camo) = 218
Wolverines: 66 + 46 + 11 + 60 = 183
Taylar: 52(bending) + 32(heat)
Raven Elk: 53(bending) + 30(toxicity) + 50 = 133
Adisakti: 40 + 41 +

Wolverines: 46 + 11 + 40 = 97
W1: Mind: 3 - 1 = 2 + 1 = 3, Dazed. Body: 7 - 1 = 6, hurt.
247 - 183 = 64% * 12 = 8 - 5 = 3 x 4 = 12. Mind: 3 - 12 = -9, unconscious.
Body: 6 - 9 = -3, dead.
W2: 224 - 183 + 16 = 57% * 22 = 13 - 10 = 3 x 2 = 6. Body: 10 - 6 = 4, injured.
57% * 12 = 7, ineffective.
GM: NOTE:
The bludgeons of Taylar do 12 damage, due to having the Heavy Melee Skill.

Taylar whirls his small, yet heavy bludgeons in a flurry of motion like some small leaves caught in a rising thermal. He hits the beast four times in the course of the action, all blows landing about the head. The crack of bone is audible. The noise coming from its mouth abruptly halted. The animal hits the ground, dead. The action of Raven Elk designed to aid the situation becomes unnecessary.

Adisakti begins to fare better, poking and slashing the wolverines, both when striking and when defending. Only the saber proves effective enough to cut through the animal's thick hide, but the creature sustains injury. Adisakti does not.

The remaining wolverine snarls at Adisakti, showing no sign of departure.
Taylar: Mind: 10 - 2 = 8 + 1 = 9, irritated.
Bracers: 16
Spaulders: 18 - 2 - 1 = 15
Tunic: 57 - 2 - 6 - 2 - 6 - 6 = 35
Raven Elk: Mind: 10 - 2 = 8 + 1 = 9, irritated.
Buckler: 19
tunic: 57 - 4 - 6 - 1 = 46
Adisakti: full wellness
Bracers: 19 - 2 = 17
OOC: Current Inventory:
harnin short swords: 14 (In Refuge)
bronze colored Dancer's Spike
harnin Longsword
Coins:
marks: 85

Animal Parts:
Feline Leg Bone: 1. ??
Peccary Hides: 60% coverage, max value 3

Minerals:
  • Slate: 62: {Thump x2}
  • Flint: 4 {Heat x2}
  • Coal: 1: {Heat x3}
  • Bloodstone: 2: {Confluence +1}
  • Sunstone: 8: {Persona +1, Muddle x2}
  • Heartstone: 5: {Confluence +1}
  • Lodestone: 1 {shock x2}
Ores:
  • Zinc Ingots: 1: {Health +1, Mend x2}
  • Tin Ingot: 1: {Persona +1, Muddle x2}
  • Lead Ingot: 10: {- Body x2}
  • Iron Ingot: 1 {Confluence +1, Mend x2}
  • Calcium Ingot: 1: {Cohesion +1, Restore x2}
Plants:
  • Lighter Pine: 7 measures {heat x2}
  • Mend Leaves: 3 measure {+ Body x2}
  • Muddle Leaves: 2 measure {- Mind x2}
Unknown Items:
  • Angry Spirit Dust: ??
.
Acolyte Avery's Ledger (In Refuge)
DoD Training Ledger (In Refuge)
OOC: Each character receives 5 DP. State combat actions. Provide two random rolls.
 

Waynan

Adventurer
Knowing that much of what he has been trying to do has been barely effective, Raven Elk still tries to help his friends anyway he can. Spear uprated over his head, he charges the remaining wolverine that is facing off with Adi. Whether it will matter or not remains to be seen.

OOC: rolls --- 94 (49 mulligan), 65, 71, 43, 82 (28 mulligan).
 

MacConnell

Creator of The Untamed Wilds
... Raven Elk... charges...
Adisakti has no choice but to continue to fend off the ravening wolverine.

Taylar kicks his felled wolverine once more then hustles over to aid Adisakti.
Taylar: 650 + 300(move) = 950
Raven Elk: 657 + 300(move) = 957
Adisakti: 624 + 50(blade) = 674, 724
W2: 650 + 50(bite) + 60(hurt) = 760
Taylar: 32(strength), 32(motility)
Adisakti: 42(camo), 42(athleticism)
W2: -16(athleticism)
Taylar: 51(aggression) + 43(accuracy) + 32(fury) + 50(d100) = 176 + 32(strength) = 208
Raven Elk: 31 + 31 + 40 + 65 = 167
Adisakti: 34(finesse) + 36 + 42(clarity) + 55 = 167 + 42(athleticism) = 209
Wolverines: 66 + 46 + 11 + 40 = 163

Taylar: 50(defend) + 41(avoidance) + 25(analysis) +
Raven Elk: 31 + 31 + 40 +
Adisakti: 34 + 42 + 30 + 75 = 181 + 42(camo) = 223
Wolverines: 66 + 46 + 11 + 60 = 183
Taylar: 52(bending) + 32(heat)
Raven Elk: 53(bending) + 30(acidity) + 94 = 177
Adisakti: 40 + 41 +

Wolverines: 46 + 11 + 79 = 136
W1: dead.
W2: Body: 10 - 6 = 4, injured.
209 - 183 = 26%, ineffective
177 - 136 = 41% * 4 = 2. Body: 4 - 2 = 2, injured.
309 - 183 - 46 = 126% * 22 = 28 - 10(deflect) = 18. Body: 2 - 18 = -16, dead.
Adisakti is quite a bit faster than the ferocious wolverine but he cannot make an effective enough attack with either weapon to cut through the animal's thick hide.

While in the process of closing to help his friend, Raven Elk bends chemical waylines to acidify the fluids in the beast's body. This causes further harm to the animal.

It takes three seconds for Raven Elk and Taylar to flank the monster attacking Adisakti. In a mere fraction of a second of distraction when they arrive, Adisakti slices his saber into the thing's gaping jaw, cutting back along the jaw and into the neck. The wolverine hits the ground, dead.

Adisakti takes a deep breath. "Thanks!"

He then continues to breathe heavily, letting his adrenaline settle. Taylar and Raven Elk have both overcome their initial impediment from the noxious spray. Amazingly, no one is injured or even hurt.
Taylar: full wellness
Bracers: 16
Spaulders: 18 - 2 - 1 = 15
Tunic: 57 - 2 - 6 - 2 - 6 - 6 = 35
Raven Elk: full wellness
Buckler: 19
tunic: 57 - 4 - 6 - 1 = 46
Adisakti: full wellness
Bracers: 19 - 2 = 17
OOC: Current Inventory:
harnin short swords: 14 (In Refuge)
bronze colored Dancer's Spike
harnin Longsword
Coins:
marks: 85

Animal Parts:
Feline Leg Bone: 1. ??
Peccary Hides: 60% coverage, max value 3

Minerals:
  • Slate: 62: {Thump x2}
  • Flint: 4 {Heat x2}
  • Coal: 1: {Heat x3}
  • Bloodstone: 2: {Confluence +1}
  • Sunstone: 8: {Persona +1, Muddle x2}
  • Heartstone: 5: {Confluence +1}
  • Lodestone: 1 {shock x2}
Ores:
  • Zinc Ingots: 1: {Health +1, Mend x2}
  • Tin Ingot: 1: {Persona +1, Muddle x2}
  • Lead Ingot: 10: {- Body x2}
  • Iron Ingot: 1 {Confluence +1, Mend x2}
  • Calcium Ingot: 1: {Cohesion +1, Restore x2}
Plants:
  • Lighter Pine: 7 measures {heat x2}
  • Mend Leaves: 3 measure {+ Body x2}
  • Muddle Leaves: 2 measure {- Mind x2}
Unknown Items:
  • Angry Spirit Dust: ??
.
Acolyte Avery's Ledger (In Refuge)
DoD Training Ledger (In Refuge)
OOC: Each character receives 5 DP. Combat is finished. State nominal actions. Provide a random roll.
 

Waynan

Adventurer
"A wolverine is dangerous at best, deadly for those unprepared or unable to defend themselves," Raven Elk says between a couple of coughs to rid his lungs of the fumes from the musky spray, "but, to encounter two and of such great and dire of size an aspect is something that I only had heard tell in lore and campfire tales. To actually encounter such beasts...", he trals off, the wonderment in his voice completely undisguised.
 

Kwargrow

Gamer Extraordinaire
After checking to ensure the wolverines are dead, and his partners are uninjured, Taylar intends to search the area around the battle site first. He intends to search the dead wolverines for anything unusual, then will begin skinning, removing teeth, fangs, and any other parts that might have proclivity to manipulate waylines from the deceased creatures.
Taylar says, "This should be enough hides to make new tunics for our recruits. We should head back to Refuge."
72
 


MacConnell

Creator of The Untamed Wilds
... Taylar... search...
... Raven Elk. "... help..?"
Adisakti cleans his weapons and sheaths them. He pats his torso and looks around in amazement that he is not injured. Seeing that Taylar is scouring the area, he will begin dragging the carcasses toward the river in order to better clean them.
Taylar: 40(prospecting) + 25(analysis) + 72(d100) = 137
Taylar finds definitive evidence that the wolverines must have crossed the river to come to the bait. Quite a distance for an animal to swim but it corresponds with the prevailing wind direction. Additionally, near the water's edge, a milky colored rock about the size of his fist catches the attention of Taylar.
Taylar: 57(butcher) + 25(clarity) + 72(d100) = 154 - 80(difficulty) = 74
Raven Elk: 43 + 40 + 50 = 133 - 80 = 53
Adisakti: 37 + 42 + 61 = 140 - 80 = 60
As it so happens, Taylar proves more skillful in butchering the animals than either of the other two. He does the cutting while the other two assist in holding and turning. The two skins produce enough leather for 112% of coverage. With the addition of the peccary hides, tunics can be made for three of the six girls. It stands to reason that the Rheini will likely have acquired an equal amount of skin, providing enough to outfit all of the girls.
Taylar: 40(alchemy) + 25(analysis) + 72(d100) = 137
Raven Elk: 42 + 30 + 50 = 122
Adisakti: 34 + 30 + 61 = 125
Though many animals have parts that seem to compel a person to collect them. Nothing from these two wolverines gives any such impression.

Returning to Refuge, once all formalities are said and done, Vittero tells his friends that he thinks he may have a location of another initiation site for the Daughters of Dawn. The initiations sites are where the young girls are taken after they have been stolen from their families to be "conditioned" before they are sent to an actual training site.

East of West Cove, there is a road that leads to an active quarry and beyond that another Markidian village on the western edge of large marsh. Along the northern edge of the marsh there is supposed to be a small rocky rise with an old stone structure built upon it. The information is not 100% but it is enough that it seems actionable.

Vittero makes a dour expression. "If these, quote, conditioning sites can be eliminated, it should put a good hit on this abominable practice and maybe force some action to allow us to better identify our actual enemy behind all of this."
Taylar: full wellness
Bracers: 16
Spaulders: 18 - 2 - 1 = 15
Tunic: 57 - 2 - 6 - 2 - 6 - 6 = 35
Raven Elk: full wellness
Buckler: 19
tunic: 57 - 4 - 6 - 1 = 46
Adisakti: full wellness
Bracers: 19 - 2 = 17
OOC: Current Inventory:
harnin short swords: 14 (In Refuge)
bronze colored Dancer's Spike
harnin Longsword
Coins:
marks: 85

Animal Parts:
Feline Leg Bone: 1. ??

Minerals:
  • Slate: 62: {Thump x2}
  • Flint: 4 {Heat x2}
  • Coal: 1: {Heat x3}
  • Bloodstone: 2: {Confluence +1}
  • Sunstone: 8: {Persona +1, Muddle x2}
  • Heartstone: 5: {Confluence +1}
  • Lodestone: 1 {shock x2}
Ores:
  • Zinc Ingots: 1: {Health +1, Mend x2}
  • Tin Ingot: 1: {Persona +1, Muddle x2}
  • Lead Ingot: 10: {- Body x2}
  • Iron Ingot: 1 {Confluence +1, Mend x2}
  • Calcium Ingot: 1: {Cohesion +1, Restore x2}
Plants:
  • Lighter Pine: 7 measures {heat x2}
  • Mend Leaves: 3 measure {+ Body x2}
  • Muddle Leaves: 2 measure {- Mind x2}
Unknown Items:
  • Angry Spirit Dust: ??
.
Acolyte Avery's Ledger (In Refuge)
DoD Training Ledger (In Refuge)
OOC: Bonus awarded for task completion. Each character receives 7 DP. State any nominal actions with regard to down time or travel. Provide a random roll.
 

Kwargrow

Gamer Extraordinaire
On the way back to Refuge, Taylar asks Adisakti, "You declared before that these cannot be normal wolverines. What did you mean by that?"
Back at Refuge, Taylar says to Vittero, "How did you come by this new information? Since we have taken two of these trainers from the enemy, we might consider that they would set a trap for us. We will investigate this new site, but be wary."
51
 

MacConnell

Creator of The Untamed Wilds
... Taylar asks Adisakti...

... Taylar says to Vittero...
Adisakti answers. "It was a supposition, but those wolverines seemed much too sentient for mere animals. It may seem weird but, to me, they did not smell right. It's like they put a metallic taste in my mouth."
GM: Later, the Outliers would learn that the Rheini people have a legend about such creatures. More myth and story than reality as no one has ever seen one, but they call them, Ravishers, semi-sentient wolverines that prefer to kill people more than animals.

Vittero answers, "I have been working with the unit of Daughters of Dawn that we first allowed to survive our encounter with them. They check in with me regularly. I have gone very slow in trying to re-educate them, but it is possible that someone could still be working with them on the other end. You are right to be cautious."
Taylar: 41(perception) + 26(analysis) + 51(d100) = 118
Adisakti: 42 + 30 + 50 = 122
Raven Elk: 31 + 30 + 50 = 111
Realizing that it would be less than wise to take the road all the way into West Cove, even more so than openly traveling the road such a distance from Refuge, the Outliers use their simple map to plan. After a full day of travel, by mid-morning of the next day, the party could cross through the forest, due East, to meet back with the roadway closer to the quarry.

It is not that the Outliers are specifically known as criminal or even being directly sought, but open travel along the road for anyone can lead to questions from any soldiers on patrol, most likely escalating to violence when the traveling party is not of the Markidian tribe.

At about midday of the first day of travel, while the party has stopped for a quiet lunch, the sound of others coming from the south, the direction of West Cove, is noted. Taking some reconnaissance, it looks to be a unit of Cathedral Footmen marching north. The Outliers figure that they could remain hidden and let the soldiers pass or could make direct confrontation, whichever they see fit to do.

DA8511C1-0763-41DA-8B38-2BC278007290.jpeg

OOC: The "Pelimonra Village" is now Refuge.

Taylar: full wellness
Bracers: 16
Spaulders: 18 - 2 - 1 = 15
Tunic: 57 - 2 - 6 - 2 - 6 - 6 = 35
Raven Elk: full wellness
Buckler: 19
tunic: 57 - 4 - 6 - 1 = 46
Adisakti: full wellness
Bracers: 19 - 2 = 17
OOC: Current Inventory:
harnin short swords: 14 (In Refuge)
bronze colored Dancer's Spike
harnin Longsword
Coins:
marks: 85

Animal Parts:
Feline Leg Bone: 1. ??

Minerals:
  • Slate: 62: {Thump x2}
  • Flint: 4 {Heat x2}
  • Coal: 1: {Heat x3}
  • Bloodstone: 2: {Confluence +1}
  • Sunstone: 8: {Persona +1, Muddle x2}
  • Heartstone: 5: {Confluence +1}
  • Lodestone: 1 {shock x2}
Ores:
  • Zinc Ingots: 1: {Health +1, Mend x2}
  • Tin Ingot: 1: {Persona +1, Muddle x2}
  • Lead Ingot: 10: {- Body x2}
  • Iron Ingot: 1 {Confluence +1, Mend x2}
  • Calcium Ingot: 1: {Cohesion +1, Restore x2}
Plants:
  • Lighter Pine: 7 measures {heat x2}
  • Mend Leaves: 3 measure {+ Body x2}
  • Muddle Leaves: 2 measure {- Mind x2}
Unknown Items:
  • Angry Spirit Dust: ??
.
Acolyte Avery's Ledger (In Refuge)
DoD Training Ledger (In Refuge)
OOC: Each character receives 5 DP. State any nominal actions with regard to travel. Provide a random roll.
 

Kwargrow

Gamer Extraordinaire
Taylar ponders for a moment and decides, "Let us remain hidden and continue on our mission. We have no way of knowing that these soldiers are up to wrong doing."
67
 

MacConnell

Creator of The Untamed Wilds
Taylar ponders...
Taylar: 41(perception) + 26(analysis) + 67(d100) = 134
Adisakti: 42 + 30 + 50 = 122
Raven Elk: 31 + 30 + 59 = 120
The squad of Cathedral soldiers marches passed, none the wiser that they are being observed. Waiting a sufficient amount of time for them to be a safe distance away, the Outliers return to the road to complete the day's travel.

Camp is made in the forest, away from the road, and the night is uneventful. The next day, the men count their steps in order to estimate the place necessary to depart the road and travel East. The forest is not so dense here upon the rocky point of land and there is less undergrowth, but the trees are smaller, allowing for enough of them so grow to reduce the line of sight.

Within a few hours, a suspected clearing to the south proves to be the road and the party knows they should be nearing the Quarry. Skirting north of the site, Cathedral soldiers are observed overseeing the labor, much of which is being conducted by individuals who are not of the Markidian tribe.

Farther to the East, the land drops significantly with steep falls that have to be negotiated carefully. This slows travel. With the drops in elevation, it makes sense that the party should be headed toward a marshy area. Everyone is quite surprised when late afternoon reveals an unknown path running roughly north and south. It is deduced that this is used to skirt the marsh from the Markidian Village to the south, but where it leads is completely unknown.

Also unexpectedly, another band of Cathedral soldiers, not Kingdom soldiers, is walking this path from the North, heading South. They are talking and not particularly being wary, but it is still less likely that the three men could remain hidden at this location, though it may be possible.
Taylar: full wellness
Bracers: 16
Spaulders: 18 - 2 - 1 = 15
Tunic: 57 - 2 - 6 - 2 - 6 - 6 = 35
Raven Elk: full wellness
Buckler: 19
tunic: 57 - 4 - 6 - 1 = 46
Adisakti: full wellness
Bracers: 19 - 2 = 17
OOC: Current Inventory:
harnin short swords: 14 (In Refuge)
bronze colored Dancer's Spike
harnin Longsword
Coins:
marks: 85

Animal Parts:
Feline Leg Bone: 1. ??

Minerals:
  • Slate: 62: {Thump x2}
  • Flint: 4 {Heat x2}
  • Coal: 1: {Heat x3}
  • Bloodstone: 2: {Confluence +1}
  • Sunstone: 8: {Persona +1, Muddle x2}
  • Heartstone: 5: {Confluence +1}
  • Lodestone: 1 {shock x2}
Ores:
  • Zinc Ingots: 1: {Health +1, Mend x2}
  • Tin Ingot: 1: {Persona +1, Muddle x2}
  • Lead Ingot: 10: {- Body x2}
  • Iron Ingot: 1 {Confluence +1, Mend x2}
  • Calcium Ingot: 1: {Cohesion +1, Restore x2}
Plants:
  • Lighter Pine: 7 measures {heat x2}
  • Mend Leaves: 3 measure {+ Body x2}
  • Muddle Leaves: 2 measure {- Mind x2}
Unknown Items:
  • Angry Spirit Dust: ??
.
Acolyte Avery's Ledger (In Refuge)
DoD Training Ledger (In Refuge)
OOC: Each character receives 5 DP. State any nominal actions to occur during travel and intentions. Provide a random roll.
 

Kwargrow

Gamer Extraordinaire
Taylar consults his companions. "Should we allow them to see us and maybe talk for a while? If they become hostile we can do away with them."
58
 

Waynan

Adventurer
Raven Elk replies:
"Unfortunately, if we retreat now, we will fall under immediate suspicion. So, I must agree with Taylar about letting them see us; but, we should stride forth as merry travelers --- boon companions, regaling each other with feats in sports and adventures...and of wooing winsome girls. It could, I hope, ease any suspicions. "
 
Last edited:

MacConnell

Creator of The Untamed Wilds
Taylar consults...
Raven Elk replies...
Adisakti nods his affirmation.

The party steps onto the little used path, several strides ahead and in plain view of the soldiers. The soldiers, having been a bit careless, initially startle and reach to draw the short swords sheathed at their hips. Realizing that the three unknown men have taken no threatening action, most of the soldiers forgo drawing their weapon. They begin talking quickly among themselves, indecisively. Most is indistinguishable and incomplete thoughts, but one question is clear enough for all three men to hear.

"How do know they can even understand us?"
Taylar: full wellness
Bracers: 16
Spaulders: 18 - 2 - 1 = 15
Tunic: 57 - 2 - 6 - 2 - 6 - 6 = 35
Raven Elk: full wellness
Buckler: 19
tunic: 57 - 4 - 6 - 1 = 46
Adisakti: full wellness
Bracers: 19 - 2 = 17
OOC: Current Inventory:
harnin short swords: 14 (In Refuge)
bronze colored Dancer's Spike
harnin Longsword
Coins:
marks: 85

Animal Parts:
Feline Leg Bone: 1. ??

Minerals:
  • Slate: 62: {Thump x2}
  • Flint: 4 {Heat x2}
  • Coal: 1: {Heat x3}
  • Bloodstone: 2: {Confluence +1}
  • Sunstone: 8: {Persona +1, Muddle x2}
  • Heartstone: 5: {Confluence +1}
  • Lodestone: 1 {shock x2}
Ores:
  • Zinc Ingots: 1: {Health +1, Mend x2}
  • Tin Ingot: 1: {Persona +1, Muddle x2}
  • Lead Ingot: 10: {- Body x2}
  • Iron Ingot: 1 {Confluence +1, Mend x2}
  • Calcium Ingot: 1: {Cohesion +1, Restore x2}
Plants:
  • Lighter Pine: 7 measures {heat x2}
  • Mend Leaves: 3 measure {+ Body x2}
  • Muddle Leaves: 2 measure {- Mind x2}
Unknown Items:
  • Angry Spirit Dust: ??
.
Acolyte Avery's Ledger (In Refuge)
DoD Training Ledger (In Refuge)
OOC: Each character receives 5 DP. State any nominal actions and intentions. Provide a random roll.
 
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Kwargrow

Gamer Extraordinaire
Taylar intends to say in Markidian, "We are travelers and have learned many languages, including Markidian. What is there of interest in this area?"
56
 

MacConnell

Creator of The Untamed Wilds
Taylar intends...
Adisakti laughs lightly and adds, "We can understand you just fine."

The intra-discussion among the soldiers ceases. One, who must be in charge of them, holds up a hand, which immediately causes the others to silence. The three who had completely drawn their swords return them to their scabbards. The man speaks with an air of condescension. "It is good that you can understand. There is nothing of interest for you so far out here. You should come with us. We are returning to our glorious Cathedral of the Sun, which in is West Cove, the kingdom seat. In addition to our magnificent temple and finely constructed castle, there is work to be found upon the fishing vessels."

"You must have taken quite a circuitous route through the forest from the north to come upon this path without having passed the Quarry or the city. We were first taught that only the Markidian people could find favor with the Lord of the Day, but his teachings have been clarified so that all tribes may find the true path of Light. We welcome you; but as a precautionary matter, you must relinquish your weapons."
Taylar: full wellness
Bracers: 16
Spaulders: 18 - 2 - 1 = 15
Tunic: 57 - 2 - 6 - 2 - 6 - 6 = 35
Raven Elk: full wellness
Buckler: 19
tunic: 57 - 4 - 6 - 1 = 46
Adisakti: full wellness
Bracers: 19 - 2 = 17
OOC: Current Inventory:
harnin short swords: 14 (In Refuge)
bronze colored Dancer's Spike
harnin Longsword
Coins:
marks: 85

Animal Parts:
Feline Leg Bone: 1. ??

Minerals:
  • Slate: 62: {Thump x2}
  • Flint: 4 {Heat x2}
  • Coal: 1: {Heat x3}
  • Bloodstone: 2: {Confluence +1}
  • Sunstone: 8: {Persona +1, Muddle x2}
  • Heartstone: 5: {Confluence +1}
  • Lodestone: 1 {shock x2}
Ores:
  • Zinc Ingots: 1: {Health +1, Mend x2}
  • Tin Ingot: 1: {Persona +1, Muddle x2}
  • Lead Ingot: 10: {- Body x2}
  • Iron Ingot: 1 {Confluence +1, Mend x2}
  • Calcium Ingot: 1: {Cohesion +1, Restore x2}
Plants:
  • Lighter Pine: 7 measures {heat x2}
  • Mend Leaves: 3 measure {+ Body x2}
  • Muddle Leaves: 2 measure {- Mind x2}
Unknown Items:
  • Angry Spirit Dust: ??
.
Acolyte Avery's Ledger (In Refuge)
DoD Training Ledger (In Refuge)
OOC: Each character receives 5 DP. State any nominal actions and intentions. Provide a random roll.
 
Last edited:

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