I have been running a Fantasy grounds 5E game for a while now.The PCs just hit 5th level and I have decided to tell the players they can make the changes and tweak their PCs before the next big adventure commences. Most of the players are new to 5E and some haven't played D&D for 20 years or more. In some cases I got the sense players weren't happy with how certain mechanical choices reflected the concept they had. In others it was obvious some some choices were just plain bad (5E is not a finely balanced machine).
I am just curious how others handle this kind of tweaking/respeccing in their campaigns. Do you let players change their characters once? a few times? never? Do you find new or edition unfamiliar players appreciate this kind of thing? Is respeccing better than bringing in a new character? Do you put any limits on tweaking in order to retain continuity?
I am just curious how others handle this kind of tweaking/respeccing in their campaigns. Do you let players change their characters once? a few times? never? Do you find new or edition unfamiliar players appreciate this kind of thing? Is respeccing better than bringing in a new character? Do you put any limits on tweaking in order to retain continuity?