Rystil Arden
First Post
Hi everyone! This is the OOC and Recruiting Thread for Twin Infinities. Twin Infinities is not just one game, but actually two games for which I am recruiting in the same thread, and I'm therefore looking for 12 characters (and since you can play in both games if there's space, that means 6-12 players).
The reason for this is to allow all the 6-12 players to make whatever character concept they want (or also make two characters), and then I will mix and match the characters to form two groups to complete two separate adventures.
This becomes important because in the world I am using, my own variant NeoSpelljamming setting (although there is likely not to be as big of an emphasis on exploration and Spelljamming in these as in my other game--in fact, the games may play out the entire adventure on a single one of the world) with new classes and races (with a few of the new rules detailed here), and some of them would not make a fun group together, so this form of recruiting allows you the maximum possible options.
Do I have the whole adventures planned out then? Not yet: I will pick from some seeds I have generated and fleshed them out based on your character choices to make the best adventures possible while allowing you to play any of the options, not to mention using your characters' motivations and histories to drive the plot.
My only request is to hold off on creating a concept that could be offensive to so many other characters that you couldn't fit in either group (such as something super-vile) until you look at the characters and are sure that it would fit, and get my permission
To see another game that is currently using this setting, check out Destiny's Tears
That's about it for now. Sign up here if this looks like its up your alley! For those of you who I haven't met, I look forward to being your GM! And to my DT players, welcome back and glad you're ready for more!
The reason for this is to allow all the 6-12 players to make whatever character concept they want (or also make two characters), and then I will mix and match the characters to form two groups to complete two separate adventures.
This becomes important because in the world I am using, my own variant NeoSpelljamming setting (although there is likely not to be as big of an emphasis on exploration and Spelljamming in these as in my other game--in fact, the games may play out the entire adventure on a single one of the world) with new classes and races (with a few of the new rules detailed here), and some of them would not make a fun group together, so this form of recruiting allows you the maximum possible options.
Do I have the whole adventures planned out then? Not yet: I will pick from some seeds I have generated and fleshed them out based on your character choices to make the best adventures possible while allowing you to play any of the options, not to mention using your characters' motivations and histories to drive the plot.
My only request is to hold off on creating a concept that could be offensive to so many other characters that you couldn't fit in either group (such as something super-vile) until you look at the characters and are sure that it would fit, and get my permission

To see another game that is currently using this setting, check out Destiny's Tears
That's about it for now. Sign up here if this looks like its up your alley! For those of you who I haven't met, I look forward to being your GM! And to my DT players, welcome back and glad you're ready for more!
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