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Twin Infinities OOC

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*Excellent*. Thank you. I should roll for the Arcanist too. I'll put up the d20 as soon as I get a chance.

Edit - Doh. Nope, still missing the Sidhe racial abilities.
 

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Kalanyr said:
*Excellent*. Thank you. I should roll for the Arcanist too. I'll put up the d20 as soon as I get a chance.

Edit - Doh. Nope, still missing the Sidhe racial abilities.
They're somewhere....Hmmm....

::checks::

Oh, they're in an e-mail :o

You Get Damage Reduction 2/Cold Iron, Cold Iron Vulnerability, Faerie Form, and +2 to Diplomacy and Knowledge Arcana.

CIV means you take 1d6 extar damager from CI weapons, if they are magic weapons they automatically count as Bane and that stacks with fey bane, touching it deals 1 damage per round and immersing yourself in it or (Titania forbid!) putting on cold iron armour deals 5d6 per round.

Faerie Form =
Level 1: Shrink to Size Tiny
Level 6: Faerie Form Has Gossamer Wings
Level 9: Shrink to Size Tiny or Diminutive
Level 12: Option to Transform into a Dancing Light
 

Kalanyr said:
*Excellent*. Thank you. I should roll for the Arcanist too. I'll put up the d20 as soon as I get a chance.

Edit - Doh. Nope, still missing the Sidhe racial abilities.
Oh, and I'm going to go to sleep soon, so don't feel ignored if I don't OK your d20 for several hours if it doesn't come shortly :)
 


Also how much wealth does a level 3 Sidhe Enchantress have and how many arcane spells does she know (What lists are her arcane and divine spells drawn from) ? And what if any effect does shrinking to Tiny in Faerie Form have on stats ? Also does the Sidhe Enchantress have to meet the Feat Level requirement to take the feat with Item Creation (ie does the level 1 feat effectively have to be scribe scroll) ? Is Spell Focus +1 or +2 ? Is the Augment Healing feat from Complete Divine okay (Boosts healing spells by +2/spell level)?

Enchantress HP: http://invisiblecastle.com/find.py?u=Sidhe Enchantress (Kalanyr)&limit=on

Edit: Hmm a +1 Cold Iron Feybane shortsword does 1d6 (Shortsword) +1 (Enhancement) + 1d6 (Iron) + (2d6+2) (Magic Autobane) + [2d6+2] [Feybane] damage to me or 6d6+5. It also has a +5 to hit (+1 enhancement and +2 for each bane) Ouch. Thats almost certain death.
 
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unleashed said:
Rowaini Quicksteel costs the same amount, and it counts as having armour check penalty of 3 less than usual, which stacks with the 1 less from masterwork for a total of 4 less, but Arcane Spell Failure is unaffected

Same weight and armor type though? And Max Dex effected in any way?

I want a copy of that word file if you could as well

%Bront20% @ %gmail.com%

Sans %s and spaces of course.
 


Kalanyr said:
Also how much wealth does a level 3 Sidhe Enchantress have and how many arcane spells does she know (What lists are her arcane and divine spells drawn from) ? And what if any effect does shrinking to Tiny in Faerie Form have on stats ? Also does the Sidhe Enchantress have to meet the Feat Level requirement to take the feat with Item Creation (ie does the level 1 feat effectively have to be scribe scroll) ? Is Spell Focus +1 or +2 ? Is the Augment Healing feat from Complete Divine okay (Boosts healing spells by +2/spell level)?

Enchantress HP: http://invisiblecastle.com/find.py?u=Sidhe Enchantress (Kalanyr)&limit=on

Edit: Hmm a +1 Cold Iron Feybane shortsword does 1d6 (Shortsword) +1 (Enhancement) + 1d6 (Iron) + (2d6+2) (Magic Autobane) + [2d6+2] [Feybane] damage to me or 6d6+5. It also has a +5 to hit (+1 enhancement and +2 for each bane) Ouch. Thats almost certain death.
Arcane spells known = automatically gets them as wizard and then can learn more. Divine = All the PH cleric spells automatically + pay to get or research others.

Tiny Size = Use the Monster Manual Size Change table.

Item Creation: She can get CWI, BP, or SS at level 1.

SF: +2, but GSF is +1.

Augment Healing: OK

A third level Sidhe Enchantress gets 8000 GP in favours, but no cash. Also, all
non-weapon, non-armour, non-construct magic items cost 75% usual. You store
your money in favours, and you can call them in later.

Feybane Cold Iron Weapon: Yup, you're dead if they have this, but its worth more than all your starting money combined so that's unlikely, and besides, DR 2/Cold Iron is pretty nice :)
 


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