Twin Infinities OOC

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Cool, I like it. Interesting feat selection--I'd never expect to see those choices on any Psion but a Nomad. You may want to double-check the Constitution bonus you put on the Fortitude saves, though.
 

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Oh, and it isn't clear where she managed to pick up Profession (Spelljammer). Knowledge (Spelljamming) I could understand, but Profession Spelljammer means she would have had to sign up as a common sailor on a spelljamming ship for a while, which I don't really see her as having done.
 


Did you decide which level we would be playing at? (level 4?) If you have I can begin to create my character.
I still can't decide wether I want an Ecomancer or a Dragonlord. The Ecomancer is clearly superior in a natural environment, since she can regain 1/3rd of her spellpoints after an hours rest, but the Dragonlord has twise the number of psi/spell points per day. The Dragonlord does (usually) have to pay to scale up their spells and the Ecomancer has a lot more flexibility in their choice of spells for the day, but the dragonlord can still function very well in a barren environment. The two classes seem very well balanced on the whole, but it really depends on what kind of game we'll be playing...
 

Nephtys said:
Did you decide which level we would be playing at? (level 4?) If you have I can begin to create my character.
I still can't decide wether I want an Ecomancer or a Dragonlord. The Ecomancer is clearly superior in a natural environment, since she can regain 1/3rd of her spellpoints after an hours rest, but the Dragonlord has twise the number of psi/spell points per day. The Dragonlord does (usually) have to pay to scale up their spells and the Ecomancer has a lot more flexibility in their choice of spells for the day, but the dragonlord can still function very well in a barren environment. The two classes seem very well balanced on the whole, but it really depends on what kind of game we'll be playing...
It may be level 4, I can't remember--I have the assignments back somewhere in the last few pages. I'm glad you like how I balanced the classes, and feel free to choose whichever you think has a cooler concept. Random note on your very apt ponderings, just making sure that you know that the Ecomancer and not just the Dragonlord also has to pay to scale up damaging spells, since otherwise the spell point system doesn't really work for them.
 

Rystil Arden said:
Random note on your very apt ponderings, just making sure that you know that the Ecomancer and not just the Dragonlord also has to pay to scale up damaging spells, since otherwise the spell point system doesn't really work for them.

I did not know that. So I guess my idea of making a Magic Missile machine of death won't really work. Just as well really, it would be a bit broken at higher levels. I suppose an Ecomancer, like a Psion, would be better off concentrating on non-scaling spells. The Dragonlord is less restricted...
You know what, I like it! Finally a class that actually gains something from being evil, from being completely ruthless in the pursuit of power. It never made sence to me that some Good classes were superior to their equivalent Evil relatives when the Evil classes have to make a lot greater sacrifices (from themselves and others) to gain power. Evil should be more powerful than Good, just like in real life, because Evil cares more about being powerful.
 

Nephtys said:
I did not know that. So I guess my idea of making a Magic Missile machine of death won't really work. Just as well really, it would be a bit broken at higher levels. I suppose an Ecomancer, like a Psion, would be better off concentrating on non-scaling spells. The Dragonlord is less restricted...
You know what, I like it! Finally a class that actually gains something from being evil, from being completely ruthless in the pursuit of power. It never made sence to me that some Good classes were superior to their equivalent Evil relatives when the Evil classes have to make a lot greater sacrifices (from themselves and others) to gain power. Evil should be more powerful than Good, just like in real life, because Evil cares more about being powerful.
Heeee, well the first playtester Dragonlord had a concept much like Seeten's--he only wanted to use the Siphon Power ability as a last resort...but then the first time he used a power, he decided he really needed it...and then the next time...and the next time...and the next time. He wound up never using a Mind Thrust that wasn't augmented by Siphon Power :D
 

On the other hand, the Ecomancer is still an Entangling Machine of Death. Wild Shape and Natural Spell is a great combination, but it depends very much on location. It's still not an easy choice, but I think I'm going for Dragonlord. Red eyes are cooler than blue. :)
 

Red eyes are cooler than blue.
And if it comes down to that, colour preference is a fine way to make the final call :) (random fact: if you really wanted to keep red eyes as an Ecomancer, you could just refuse to use Nature's Bounty to get nourishment :))
 

Rystil Arden said:
And if it comes down to that, colour preference is a fine way to make the final call :) (random fact: if you really wanted to keep red eyes as an Ecomancer, you could just refuse to use Nature's Bounty to get nourishment :))

That would be a bit hard to justify in character. "I refuse to meditate in harmony with nature, to let its energy sustain and reinvigorate me, because I look so pretty in red." ;)

Is there any more information on Dragonlord society somewher eon line? I've seen some players refer to sources I've been unable to find. Is it all in the ooc thread of the other game?
 

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