Rystil Arden
First Post
Cool, I like it. Interesting feat selection--I'd never expect to see those choices on any Psion but a Nomad. You may want to double-check the Constitution bonus you put on the Fortitude saves, though.
It may be level 4, I can't remember--I have the assignments back somewhere in the last few pages. I'm glad you like how I balanced the classes, and feel free to choose whichever you think has a cooler concept. Random note on your very apt ponderings, just making sure that you know that the Ecomancer and not just the Dragonlord also has to pay to scale up damaging spells, since otherwise the spell point system doesn't really work for them.Nephtys said:Did you decide which level we would be playing at? (level 4?) If you have I can begin to create my character.
I still can't decide wether I want an Ecomancer or a Dragonlord. The Ecomancer is clearly superior in a natural environment, since she can regain 1/3rd of her spellpoints after an hours rest, but the Dragonlord has twise the number of psi/spell points per day. The Dragonlord does (usually) have to pay to scale up their spells and the Ecomancer has a lot more flexibility in their choice of spells for the day, but the dragonlord can still function very well in a barren environment. The two classes seem very well balanced on the whole, but it really depends on what kind of game we'll be playing...
Rystil Arden said:Random note on your very apt ponderings, just making sure that you know that the Ecomancer and not just the Dragonlord also has to pay to scale up damaging spells, since otherwise the spell point system doesn't really work for them.
Heeee, well the first playtester Dragonlord had a concept much like Seeten's--he only wanted to use the Siphon Power ability as a last resort...but then the first time he used a power, he decided he really needed it...and then the next time...and the next time...and the next time. He wound up never using a Mind Thrust that wasn't augmented by Siphon PowerNephtys said:I did not know that. So I guess my idea of making a Magic Missile machine of death won't really work. Just as well really, it would be a bit broken at higher levels. I suppose an Ecomancer, like a Psion, would be better off concentrating on non-scaling spells. The Dragonlord is less restricted...
You know what, I like it! Finally a class that actually gains something from being evil, from being completely ruthless in the pursuit of power. It never made sence to me that some Good classes were superior to their equivalent Evil relatives when the Evil classes have to make a lot greater sacrifices (from themselves and others) to gain power. Evil should be more powerful than Good, just like in real life, because Evil cares more about being powerful.
And if it comes down to that, colour preference is a fine way to make the final callRed eyes are cooler than blue.
Rystil Arden said:And if it comes down to that, colour preference is a fine way to make the final call(random fact: if you really wanted to keep red eyes as an Ecomancer, you could just refuse to use Nature's Bounty to get nourishment
)