Twin Infinities OOC

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Nephtys said:
That would be a bit hard to justify in character. "I refuse to meditate in harmony with nature, to let its energy sustain and reinvigorate me, because I look so pretty in red." ;)

Is there any more information on Dragonlord society somewher eon line? I've seen some players refer to sources I've been unable to find. Is it all in the ooc thread of the other game?
There's some Valsian stuff on this thread, somewhere, I'm pretty sure. Beyond that, there is Valsian historical information in the Mojiin history post in another thread--the quickest way to find that is to go to Destiny's Tears Rogue's Gallery, which only has a few posts, and check out the part in FreeXenon's post where he has like 10 links to all of the Mojiin info :)
 

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Nephtys said:
Did you decide which level we would be playing at? (level 4?) If you have I can begin to create my character. I still can't decide wether I want an Ecomancer or a Dragonlord.

Your economancer or dragonlord is in this game -- Adventure 2: Viridian Plague--A Jungle Expedition Level 6 -- assuming you haven't found it yet. :)
 

Rystil Arden said:
Adventure 1: Diplomatic Immunity--An Intriguing Tale Level 3
BS's Amazon, Seeten's Dragonlord, Unleashed's Warmage, Eonthar's Bladesinger, Keia's Champion, Kalanyr's Arcanist

Adventure 2: Viridian Plague--A Jungle Expedition Level 6
BS's Beauty&Beast, Unleashed's Shaman, Keia's Gladiator, DrZombie's Lacerta, Eonthar's Spellsworn, Nephtys's Ecomancer

Adventure 3: Shards of Memory--A Sweeping Voyage Level 4
Cathoi's Planeswalker, Sophist's Sage, Keia's Martial Artist, Festy_Dog's Troubadour, Dr.Zombie's Gladiator, Captain Tagon's Ronin

Adventure 4: Blossoming Strife--An Amaranthian Adventure Level 3
BS's Sakura, Seeten's Amazon, Kalanyr's Enchantress, Unleashed's Siren, LS's ???

There, seemed relivent to move it again (it was on page 10).
 

Ok, here's my swashbuckler, Frogger Kirkesh. Got a lot of writing to do still on the background, but I have some time.

This is truely an example of a concept that worked exponentialy better than expected (at least as far as the bounce around swashbucklery skills go)
[sblock]
Code:
[B]Name:[/B] Kirkesh
[B]Class:[/B] Swashbuckler
[B]Race:[/B] Dolathi
[B]Size:[/B] Medium
[B]Gender:[/B] Depends on Mood
[B]Alignment:[/B] CG

[B]Str:[/B] 13 +1 (13)     [B]Level:[/B] 4        [B]XP:[/B] 6000/10000
[B]Dex:[/B] 18 +4 (16)     [B]BAB:[/B] +4         [B]HP(15):[/B] 38 (4d10+4)
[B]Con:[/B] 13 +1 (13)     [B]Grapple:[/B] +5     
[B]Int:[/B] 20 +5 (18)     [B]Speed:[/B] 40'      
[B]Wis:[/B] 10 +0 (12)     [B]Init:[/B] +4        
[B]Cha:[/B] 18 +4 (16)     [B]ACP:[/B] 0          

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +2    +0    +4    +0    +0    +4    20
[B]Touch:[/B] 18              [B]Flatfooted:[/B] 12

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      4    +1          +5
[B]Ref:[/B]                       4    +4          +8
[B]Will:[/B]                      1    +0          +1

[B]Weapon                  Attack   Damage     Critical[/B]
MW Rapier                 +9      1d6+1*    18-20x2
MW Comp Longbow (110')    +9      1d8         20x3
Dagger                    +8      1d4+1*    19-20x2
*Precicse Strike                 +1D6+5

[B]Languages:[/B]Eldish, Larakese, Larakese Handspeak, Altanian, Rowaini, Narlse, Seelie, Conasan, Vaerysh, Tralg

[B]Abilities:[/B]
Dolathi Racial Abilities
-Metamorph: Morph traits +2/0/0, +2/+2/-2, or +4/-2/-2, Alter Self (Small or Medium)
-Humanoid Abberation
-Darkvision 60'
Canny Defense: May add Int to AC when unarmored as dodge bonus, max swashbuckler level
Evasion: Reflex saves for half damage instead save for none
Precise Strike: +1D6 Dmg applied as if by Sneak Attack (concerning who it effects), only when using Weapon Finesse.
Insightful Strike: Precise Strike adds Int bonus to dmg.

[B]Feats:[/B] Master Linguist (One bonus language per level), Weapon Finesse, Dodge, Mobility, Roofwalker

[B]Skill Points:[/B] 70       [B]Max Ranks:[/B] 7/3.5
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Balance                    5    +4   +2     +11
Bluff                      5    +4          +9
Climb                      5    +1          +6
Diplomacy                  5    +4   +2     +11
Gather Info                3    +4          +7
Hide                       3    +4          +7
Intimidate                 3    +4   +2     +9
Jump                       5    +1   +11*   +17
KN: The Spheres            4    +5          +9
Listen                     3    +0          +3
Move Silently              3    +4          +7
Perform: Dance             2    +4          +6
Prof: Spelljammer          5    +0          +5
Search                     3    +5          +8
Sense Motive               3    +0          +3
Spot                       3    +0          +3
Tumble                     5    +4    +2    +11
Use Rope                   5    +4          +9
Escape Artist              0    +4    +2    +6
*+5 for boots, +4 for base speed, +2 for Tumble Synergy

[B]Equipment:                       Cost  Weight[/B]
Bracers of Armor +2		8000	
Morphing Clothes		3600	
Boots,Springing & Striding	11000	
MW Rapier			640	2
MW Rapier			640	2
MW Comp Longbow			800	3
3 Foodstuffs			30	3
Backpack			4	2
Bedroll				1	5
50' Silk Rope			20	5
Dagger				4	1
20 Arrows			2	3
Whetstone			2	1
2 Waterskins			4	8
[B]Total Weight:[/B]35lb      [B]Money:[/B] 253 Credits

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                50    100    150   150   750

[B]Age:[/B] 57
[B]Height:[/B] ?
[B]Weight:[/B] ?
[B]Eyes:[/B] ?
[B]Hair:[/B] ?
[B]Skin:[/B] ?
Appearance:
Kirkesh has many forms, but they are almost always extremely attractive for whatever it is. While Kirkesh tends to assume the form of a human male, he enjoys using his human female form from time to time, and will change into other races when he wants to remain less conspicuous.

His favorite human male form has short black hair, and piercing blue eyes. Usually he is of an average size, with a well toned body and dressed fashionably, with clothes that accentuate his figure while retaining his mobility.

His favorite human female form has long red hair, often tied back or up, and lively green eyes. She is usually taller and well perportioned with trim athletic figure. Again, she is always dressed fashionably, with clothing that accentuates her figure while retaining her mobility.

Other forms are rare and vary.

Background:
Kirkesh is probably best described as a good hearted hedonist. Sure he sails the spheres on a whim, looking for the next good time. Sure he rides the edge for the rush and experience. Sure he’ll bed anyone that’s willing and able. But behind the smooth personality, the thrill seeking, and the reckless libido, he’s got a good heart, and a soft spot for the plight of others.

Kirkesh was born on Eldiz, but managed to stow away to Rowain at an early age. While inspired by the noble Champions, he always found ways around the self sacrifice. Even when young, he had a nose for getting into trouble, and learned to use terrain and the city-scape to elude pursuers. Combined with his attempted combat training, Kirkesh became the model swashbuckler, charming his way though life and into bedrooms across Rowain. He had even made a small name for himself as the “Protector of the Night”, protecting innocent citizens (usually particularly attractive ones) from bandits wandering the city.

But Kirkesh knew there was more to life than just what was on Rowain. New experiences to behold, new species to meet, strange mating rituals to learn and partake in. So as soon as he could, he signed on to a spelljamming ship. He took to the life of a sailor well, as it fit well with his swashbuckler motif and skills. He took the time to learn new languages, so he could talk himself out of (or in some cases, into) trouble. Occasionally he resumed his “Protector of the Night” shtick, but in general he would see the world, romance the inhabitants, and push the limits of his experience. His only guide to his life has been that he refuses to do his thing knowingly at the expense of others. While he is not always successful in this, it is one of the few codes he continues to struggle to live by, back from his days of admiration of the Knights.

Kirkesh took a great interest in Amaranthia, which seemed like the perfect place to experience all that he could. He managed to make his way there, and spent several years floating around the planet, posing as several different species, experiencing the incredible pleasures of the planet. There, there was little need for his “Protector of the Night” persona, and it gave him a smooth change of pace. However, he is a wanderer at heart, and he eventually did leave the planet to travel the spheres again.

Kirkesh enjoys the freedom of his life and his race. It’s allowed him to test his limits and enjoy pleasures that few other races could ever dream of. He has earned a reputation in the spelljamming community as a competent and hard worker aboard a ship, and have never had a problem finding a ship to serve on when he’s ready to move on.


Advancement
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HP: 10+10+9+5
Feats:
L1: Master Linguist
L1S: Weapon Finesse
L2S: Dodge
L3: Mobility
L4 S: Roofwalker
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[/sblock]
Coments on language selection would be appreciated as well as anything else.
 
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oops, miscalculated. Yeah, 42. Ok, Knowledge, SPelljamming, it will be. Con was originally gonna be 16, changed later for 16 wis, so going ecomancer wouldnt make me an utter gimp.

My hp will do that anyway =)

I'll be taking invisibility soon, I hope, so I can hide and not get killed =)

Also calculated skill points for level one at 28 and 7 both...oops

I am terrible at the accounting, read the Reconquista RG, it says so right in it!
 
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Speed of Thought and Up The Walls both seem flavorful, and, she's young, and rambunctious, I'd wanna misspend my youth running up walls and generally making mischeif too =)
 

Seeten said:
Speed of Thought and Up The Walls both seem flavorful, and, she's young, and rambunctious, I'd wanna misspend my youth running up walls and generally making mischeif too =)
Well, I guess that's as good a reason as any to choose those feats :)

Oh, and as per your edit on the other one, you are correct--your hit points are very low (may want to think about swapping a feat for Psionic Body, actually, which gives you 2 HP every time you get a Psifeat including itself)
 

I thought about that, but if I do it, I'll be gimped if I go Ecomancer even worse, since I wont be taking more psi feats, and a feat for 4 hp, or even 6, is awful.

Speed of thought should let me get to places on the battle field where I cant be hit, though, and up the walls should let me run away really well, even when I'm an ecomancer =)
 

Seeten said:
I thought about that, but if I do it, I'll be gimped if I go Ecomancer even worse, since I wont be taking more psi feats, and a feat for 4 hp, or even 6, is awful.

Speed of thought should let me get to places on the battle field where I cant be hit, though, and up the walls should let me run away really well, even when I'm an ecomancer =)
I 'spose so :) Well, there's always Improved Toughness ;)
 

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