Ok, here's my swashbuckler,
Frogger Kirkesh. Got a lot of writing to do still on the background, but I have some time.
This is truely an example of a concept that worked exponentialy better than expected (at least as far as the bounce around swashbucklery skills go)
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Code:
[B]Name:[/B] Kirkesh
[B]Class:[/B] Swashbuckler
[B]Race:[/B] Dolathi
[B]Size:[/B] Medium
[B]Gender:[/B] Depends on Mood
[B]Alignment:[/B] CG
[B]Str:[/B] 13 +1 (13) [B]Level:[/B] 4 [B]XP:[/B] 6000/10000
[B]Dex:[/B] 18 +4 (16) [B]BAB:[/B] +4 [B]HP(15):[/B] 38 (4d10+4)
[B]Con:[/B] 13 +1 (13) [B]Grapple:[/B] +5
[B]Int:[/B] 20 +5 (18) [B]Speed:[/B] 40'
[B]Wis:[/B] 10 +0 (12) [B]Init:[/B] +4
[B]Cha:[/B] 18 +4 (16) [B]ACP:[/B] 0
[B]Base Armor Shld Dex Size Nat Misc Total[/B]
[B]Armor:[/B] 10 +2 +0 +4 +0 +0 +4 20
[B]Touch:[/B] 18 [B]Flatfooted:[/B] 12
[B]Base Mod Misc Total[/B]
[B]Fort:[/B] 4 +1 +5
[B]Ref:[/B] 4 +4 +8
[B]Will:[/B] 1 +0 +1
[B]Weapon Attack Damage Critical[/B]
MW Rapier +9 1d6+1* 18-20x2
MW Comp Longbow (110') +9 1d8 20x3
Dagger +8 1d4+1* 19-20x2
*Precicse Strike +1D6+5
[B]Languages:[/B]Eldish, Larakese, Larakese Handspeak, Altanian, Rowaini, Narlse, Seelie, Conasan, Vaerysh, Tralg
[B]Abilities:[/B]
Dolathi Racial Abilities
-Metamorph: Morph traits +2/0/0, +2/+2/-2, or +4/-2/-2, Alter Self (Small or Medium)
-Humanoid Abberation
-Darkvision 60'
Canny Defense: May add Int to AC when unarmored as dodge bonus, max swashbuckler level
Evasion: Reflex saves for half damage instead save for none
Precise Strike: +1D6 Dmg applied as if by Sneak Attack (concerning who it effects), only when using Weapon Finesse.
Insightful Strike: Precise Strike adds Int bonus to dmg.
[B]Feats:[/B] Master Linguist (One bonus language per level), Weapon Finesse, Dodge, Mobility, Roofwalker
[B]Skill Points:[/B] 70 [B]Max Ranks:[/B] 7/3.5
[B]Skills Ranks Mod Misc Total[/B]
Balance 5 +4 +2 +11
Bluff 5 +4 +9
Climb 5 +1 +6
Diplomacy 5 +4 +2 +11
Gather Info 3 +4 +7
Hide 3 +4 +7
Intimidate 3 +4 +2 +9
Jump 5 +1 +11* +17
KN: The Spheres 4 +5 +9
Listen 3 +0 +3
Move Silently 3 +4 +7
Perform: Dance 2 +4 +6
Prof: Spelljammer 5 +0 +5
Search 3 +5 +8
Sense Motive 3 +0 +3
Spot 3 +0 +3
Tumble 5 +4 +2 +11
Use Rope 5 +4 +9
Escape Artist 0 +4 +2 +6
*+5 for boots, +4 for base speed, +2 for Tumble Synergy
[B]Equipment: Cost Weight[/B]
Bracers of Armor +2 8000
Morphing Clothes 3600
Boots,Springing & Striding 11000
MW Rapier 640 2
MW Rapier 640 2
MW Comp Longbow 800 3
3 Foodstuffs 30 3
Backpack 4 2
Bedroll 1 5
50' Silk Rope 20 5
Dagger 4 1
20 Arrows 2 3
Whetstone 2 1
2 Waterskins 4 8
[B]Total Weight:[/B]35lb [B]Money:[/B] 253 Credits
[B]Lgt Med Hvy Lift Push[/B]
[B]Max Weight:[/B] 50 100 150 150 750
[B]Age:[/B] 57
[B]Height:[/B] ?
[B]Weight:[/B] ?
[B]Eyes:[/B] ?
[B]Hair:[/B] ?
[B]Skin:[/B] ?
Appearance:
Kirkesh has many forms, but they are almost always extremely attractive for whatever it is. While Kirkesh tends to assume the form of a human male, he enjoys using his human female form from time to time, and will change into other races when he wants to remain less conspicuous.
His favorite human male form has short black hair, and piercing blue eyes. Usually he is of an average size, with a well toned body and dressed fashionably, with clothes that accentuate his figure while retaining his mobility.
His favorite human female form has long red hair, often tied back or up, and lively green eyes. She is usually taller and well perportioned with trim athletic figure. Again, she is always dressed fashionably, with clothing that accentuates her figure while retaining her mobility.
Other forms are rare and vary.
Background:
Kirkesh is probably best described as a good hearted hedonist. Sure he sails the spheres on a whim, looking for the next good time. Sure he rides the edge for the rush and experience. Sure he’ll bed anyone that’s willing and able. But behind the smooth personality, the thrill seeking, and the reckless libido, he’s got a good heart, and a soft spot for the plight of others.
Kirkesh was born on Eldiz, but managed to stow away to Rowain at an early age. While inspired by the noble Champions, he always found ways around the self sacrifice. Even when young, he had a nose for getting into trouble, and learned to use terrain and the city-scape to elude pursuers. Combined with his attempted combat training, Kirkesh became the model swashbuckler, charming his way though life and into bedrooms across Rowain. He had even made a small name for himself as the “Protector of the Night”, protecting innocent citizens (usually particularly attractive ones) from bandits wandering the city.
But Kirkesh knew there was more to life than just what was on Rowain. New experiences to behold, new species to meet, strange mating rituals to learn and partake in. So as soon as he could, he signed on to a spelljamming ship. He took to the life of a sailor well, as it fit well with his swashbuckler motif and skills. He took the time to learn new languages, so he could talk himself out of (or in some cases, into) trouble. Occasionally he resumed his “Protector of the Night” shtick, but in general he would see the world, romance the inhabitants, and push the limits of his experience. His only guide to his life has been that he refuses to do his thing knowingly at the expense of others. While he is not always successful in this, it is one of the few codes he continues to struggle to live by, back from his days of admiration of the Knights.
Kirkesh took a great interest in Amaranthia, which seemed like the perfect place to experience all that he could. He managed to make his way there, and spent several years floating around the planet, posing as several different species, experiencing the incredible pleasures of the planet. There, there was little need for his “Protector of the Night” persona, and it gave him a smooth change of pace. However, he is a wanderer at heart, and he eventually did leave the planet to travel the spheres again.
Kirkesh enjoys the freedom of his life and his race. It’s allowed him to test his limits and enjoy pleasures that few other races could ever dream of. He has earned a reputation in the spelljamming community as a competent and hard worker aboard a ship, and have never had a problem finding a ship to serve on when he’s ready to move on.
Advancement
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HP: 10+10+9+5
Feats:
L1: Master Linguist
L1S: Weapon Finesse
L2S: Dodge
L3: Mobility
L4 S: Roofwalker
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Coments on language selection would be appreciated as well as anything else.