Gloombunny
First Post
Also, greatswords are a little anemic in 4e. Greataxes are the damage-loving fighter's best friend this time around.
I wouldn't discount the difference between prof 2 and 3 weapons. Hitting is quite important.Gloombunny said:Also, greatswords are a little anemic in 4e. Greataxes are the damage-loving fighter's best friend this time around.
Agreed, as the other instances of 1h weapons being scaled up to 2h versions, namely greataxe (+1 damage step, gains high crit) and heavy flail (+2 damage steps), get a lot more bang for their buck than the greatsword. Going by the logic apparently used for those two weapons, the greatsword should either be doing 1d12 (reasonable) for damage or have the high crit value (too far).Gloombunny said:Also, greatswords are a little anemic in 4e. Greataxes are the damage-loving fighter's best friend this time around.
Donovan Morningfire said:Then there's the bastard sword, which although it costs a feat, outpaces the greatsword in terms of damage when used 2h, and still provides the option of using sword'n'board.
Great for the guy that wants versatility, but what about the Fighter build that's focused on damage output? As is, they've got no reason to bother with a greatsword, especially as so many other 2h weapons either do more base damage or have high crit to enable even more damage on a nat 20.AllisterH said:I wouldn't discount this.
As a feat, it means you're always one step ahead in versatility/power than the guy who spends a feat on bastard sword.
Donovan Morningfire said:If the scaling were consistent and/or didn't provide extras, I wouldn't be so miffed about the greatsword. But it isn't, so compared to the rest of the 2h weapon family, the greatsword begins to creep into worthless category.
It's not D&D if there's no Bohemian ear-spoon.AllisterH said:The weapon table is seriously cut down from previous editions (how many polearms did the 2E PHB have again)