Two PrC's for Dragonstar dwarves. Please help


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A big welcome to Dragonstar fan!!!

Storyteller01 said:
Thanks again DG. :p

You are welcome and Neo knows about this forum he cotacted me last night to let me know that he does keep track of every forum and is tracking a forum called the 50 worlds netbook which he might contribute to from time to time. He is owner of the DSD yahoo forum as well and said that your prestige classes might be posted there as well. I have not been active on that forum for awhile sine I'm also into other worlds too.
I should go active that forum again to see if that is more active now with talks of a netbook finally. DG
 

A new book useful to Dragonstar

Hey Storyteller,
You should check out Dragonmech, I purchased this book today and found it very useful with the mech stuff and steampunkish environment as well. I also have on order through my local store is Mongoose Publishing the OGL Steampunk genre which I will find out in the next couple of weeks if it has what I'm looking for for Dragonstar along with Everquest which I'm in the process of running. I'm looking through alot of variant systems and playing with them to find out the bigger picture that D20/OGL has to offer me just like GURPS had for it's systems back in the days when it was very popular.
I'm finding that I'm more open to the variant systems and using them over just straight up D20 WOTC style anyway. I also know that Neo is in the process of making a Sci-fi environment for the D20 system and not Modern future setting.
 

Saw that!! The price is a bit rich for my blood right now though....

I'm looking at OGL Ancients (also from Mongoose Pub.) to give a Stargate feel to some of my adventures.
 
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I will be adding OGL Steampunk to collection!!!

I will be adding OGL Steampunk to my collection within the next couple of weeks for when I finally get to run my Dragonstar campaign. That was the reason for the Purchase of Dragonmech and my Dwarven Mafia as well since the Dwarven Mafia are based in an Asteroid that moves around, which when the player characters first meet the Mafia they will as meet the power armor as well. I'm waiting for the right time and when I massed a good size collection of books for the Dwarves, then will they know the full power of this Asteroid.
 

SWEET!!! Keep me up to date. I'd love to hear about it!!


I'm trying to develope two player classes based on the dwarven 'Sense Gravity' ability. One would be silimar to a bard (using their knowlegde of space time) and the other woul be similar to a psion.

I have the basic idea don, but fleshing it out is a different matter. Any ideas?
 

To TDG:

I have this so far, but would like suggestions. Be forwarned, I have
structured these from the 3.0 rules:

1) A psion with the following changes; Gains a +1 effective
manifester level for the Psychoportive, Clairsentient, Psychokinetic
focuses, but cannot use the Metacreative, Psycometabolic, or
Telepathic abilities. The psion must choose Psychoportive,
Clairsentience, or Psychokinesis as they promary discipline.

Said psion gains a secret at every fourth level (similar to the arch
psions, arch wizards, or wu jens) but they only apply to the
characters specialized discipline (example: character gains an
additional +1 effective manifestor level for their chosen discipline.
This ability stackes with the previous character benefit Note: they
wouldn't have this ability until at least 4th level).

The psion also gains the improved Gravity sense abilities (see the
Dwarven Navigator or Dwarven Starfighter in the Files) which
progresses throughout the 20 levels. They can use this ability on a
planet or other large body, but the range is divided by 1,000. At
20th level this class could sense the gravitational effect of objects
(with a good roll) up to 240 squares away (since the scale changes
with the environment, the actual amount of squares covered remains
the same).


2) a bard type class (I'm calling it the Traveler for now) that also
gains the Improved Grav sense ability, albeit at a reduced
progression rate. This class can also use this ability on a planet,
with the same restrictions.

I was thinking of implimenting special abilities based on the Spot
skill roll (just like the bard uses performance skills)


My question to you: should I use the same bardic format (ie simple
abilities and spells) or a more Jedi-ish approach (base abilities on
the roll, with these effects causing HP damage. No spells would be
allowed for this option)

What abilities would you suggest? If you prefer the option that
allows spell casting, what spells would you recommend for the list of
spells available?

What secrets would you suggest be made available for the psion
varient??
 

Suggestions and a review from OGL Steampunk!!!

As for the traveller which is a cool core class name, I would stay with the bardic progression and maybe even use the bard as a base for the class. I would try and stay away from the Jedi thing for right now. Psionics I have not played around with to much since I usually want most of my games to be more Fantasy at this time plus I would like to take a look at the expanded rules first. I recommend you passing on suggestions to Neo, he could help you there.
I have been pretty busy putting my campaign together, which I'm getting ready to run a Greyhawk campaign for a friend of mine, so I have been busy looking over the original Temple of Elemental Evil and porting it over to 3.0/3.5 and maybe throw some OGL into the mix as well. I have a book for you to pick-up when you get more money though.

I highly recommend OGL Steampunk and think that it is really well put together. Classes now have vocations which are specialties so classes are all not the same anymore. Creation rules using Character Points instead of Experience Points. Tons of Creation Feats for gizmos. I recommend this book to anyone running a campaign with characters creating things. This would also benefit Dragonstar with the high tech worlds of the Throne worlds. I'm getting ready to try out the creation rules for building Armor and Dwarven style helicopter to throw in Greyhawk as a lost secret and the character(s) would find other books explaining this lost technology, maybe even having the Moathouse as an old Workshop of a Dwarven smith, maybe even throwing in lost journals about a Dwarven clan that left the planet by a portal and now rises the Dwarven Mafia for Dragonstar.
 

How does it compare with Iron Kingdoms? I've heard good revues about this, but nothing about major changes in the standard system (all the more reason to check OGL Steampunk)

What's the running cost for OGL Steampunk? About $40 or so?

I have to admit the the Gun Mage (for Iron Kingdoms) is a good class though, even if you have to craft your own ammunition.

I've posted my ideas on his DSD20 Yahoo group web site. Hope to hear from him soon.
 
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Comparing Ogl to Iron Kingdoms

I skimmed through Iron Kingdoms This past week-end and looking over the OGL Steampunk which is $40.00, I recommend the OGL Steampunk for crafting things. I use to be a Press Ganger (Judge for Warmachine) at the start, but had tough times with the other Press Gangers and trying to Promote the game to others was tough.
I recommend the OGL Steampunk since it covers everything and you would not need to buy anything else unless you want to. I'm pretty sure I'll be purchasing that book sometime in the future though. I'm planning to create my Game world around OGL Steampunk sometime in the future. I have not had the heart lately to work on that yet though. It's pretty cool, the Dwarves are the heart of the world and the Elves are back to their nature loving ways even more so than most gaming worlds.
The Dwarves are more clan based and the heirarchy is clan based as well. The Dwarves move material using Trucks in which I've started creating the Dwarven Trucker Association which is "You mess with one you mess with them all" motto. I'm still thinking that if I could ever get that world together, then I might even get the Dwarven Mafia going as well.
Can you see a trend that I'm all about Dwarves then most. I also was working on Dwarven Pirates as well and a subtype of Duergar who shunned the mountains and have a civilization on an Island and invented Steam pirate shipd which is where Steampunk would work great for my world.
The humans are not left out, they have Power Armor and high-tech equipment. This was originally developed for Rifts when I ran it for over 13 years and needed a more neutral planet within the Three Galaxies for my players and where they would not be hunted down by the Coalition. If you have played Rifts, you know what I mean, if not don't worry about this statement then. The idea is being converted over to OGL/D20 since I can do more now.I just have to get some inspiration and need to start working on the World of "Alfglade" and then either get a web page started for this world or convince a publisher to publish this book for me. I also did want to my name as the writer on a book one day.
For Alfglade, I also started writing up pantheons as well. What do you think of this?
 

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