Ravingdork
Explorer
Knight Otu said:The +13 is already included in the posted stat modifiers.
So where is the +8 coming from?

Knight Otu said:The +13 is already included in the posted stat modifiers.
Probably elite, perhaps some from elite and some from soldier* monster roles.raven_dark64 said:So where is the +8 coming from?![]()
raven_dark64 said:So where is the +8 coming from?![]()
Mourn said:Well, they've said that there's a table (or something) that lists values by level for the monster roles, so it's entirely possible that at level 26, a soldier gets a +8 bonus to attack above and beyond normal level-based bonuses (1/2 level).
Stalker0 said:The +8 is made up.
Remember, the designers have said repeatedly that monsters don't follow a formula. The designers give them numbers in order to provide a good challenge. The Pit Fiend's attack bonus is as powerful as plot![]()
Stalker0 said:The +8 is made up.
Remember, the designers have said repeatedly that monsters don't follow a formula. The designers give them numbers in order to provide a good challenge. The Pit Fiend's attack bonus is as powerful as plot![]()
Deliberately vague? Me? Quite probably!Sir Brennen said:Or deliberately vague wording...
Jack99 said:How does it make sense? I can (almost) get the strength relating to fortitude defenses, and the charisma on will defenses, but how on earth do you justify Int for reflex defenses (other than "game balance").'
"You fight like a milkmaid!"Mr Jack said:Int as reflex save seems the most natural of the lot to me. Quick wits being equal to quick hands.
Well, we could check the text for the Insightful Reflexes feat from Complete Adventurer, since that allows you to use your Int modifier for Reflex saves:Jack99 said:How does it make sense? I can (almost) get the strength relating to fortitude defenses, and the charisma on will defenses, but how on earth do you justify Int for reflex defenses (other than "game balance").'