n00bdragon
First Post
1) Skill Dice
2) Bounded accuracy
2) Bounded accuracy
I'm going to follow your example and post 2 things:
1) Old school style magic items - distributed mainly by DM decision, no expectation of being able to make/buy them willy nilly like in 3e/4e. This is one of the biggest changes in how D&D is played between 2e and 3e and not, if you ask me, for the better.
2) Stat bonus for characters partly by race, partly by class - while there will still be some races that fit certain classes better than others, selecting the class helps fit the PC to the class itself
1) Quick Combat - I love how fluid, fast, and fun combat has become. Having come from a high(er) level Pathfinder game, Next is very refreshing in this regard.
2) Easy Introduction - Taught the game to multiple people who had never played D&D before and they picked it up pretty easily. Made the game fun.
But for those of you who mentioned bounded accuracy, what is that?
It's the devs term for keeping the bonuses to rolls in a narrow range. While the fighter in 3.x got +20 to attack rolls at level 20, the next fighter has +5.