tuxgeo
Adventurer
1. (My favorite thing about 5E Next): They're actually trying to bring it all together: they're trying to build a system that incorporates the essence of D&D throughout all its incarnations editions.
2. Subclasses: Clerics don't have "domains," but they do have "deities"; Druids don't have "groves," but they do have "circles"; Wizards don't have "schools," but they do have "traditions." This still gives players the flexibility they need, and provides it in a simple format.
(OK, and further releases can add to the subclasses without bending things too much. . . .)
2. Subclasses: Clerics don't have "domains," but they do have "deities"; Druids don't have "groves," but they do have "circles"; Wizards don't have "schools," but they do have "traditions." This still gives players the flexibility they need, and provides it in a simple format.
(OK, and further releases can add to the subclasses without bending things too much. . . .)